Ontmoetingsgenerator
Willekeurige ontmoetingstabellen voor verschillende omgevingen en personageniveaus
Mortuary
AATM Lv. 1-16 d10
Lv. 1-4
d10
Tabel 1
| Rollen | Resultaat |
|---|---|
| 1 | A decapitated zombie with the blinded and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. |
| 2 | 1d4 will-o'-wisps offer to guide the characters to their destination but might lead them to a deadly location in the Mortuary, such as a crematorium. |
| 3 | A poshly dressed Duster wight asks the characters to help them write a eulogy that's due in 10 minutes. |
| 4 | A friendly death dog trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. |
| 5 | Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they'd like to say anything on behalf of the deceased. |
| 6 | A lost animated coffin* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination. |
| 7 | 1d4 zombies, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. |
| 8 | A Heralds of Dust exorcist* works to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. |
| 9 | Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. |
| 10 | Three skeleton farmers quietly tend to corpse-white grave flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. |
Lv. 5-10
d10
Tabel 2
| Rollen | Resultaat |
|---|---|
| 1 | Three ghosts of long-dead nobles invite the characters to an incorporeal tea party. |
| 2 | 1d8 + 3 ghouls feast on a veritable smorgasbord of corpses in a chilly morgue. The ghouls attack any who disturb their meal. |
| 3 | Twenty skeletons parade down a dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it. |
| 4 | Disguised as a Humanoid member of the Heralds of Dust, a planetar sneaks through a crypt in hopes of raising one of its god's agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. |
| 5 | The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a DC 18 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one. |
| 6 | A stone golem composed of tombstones tromps down an empty hallway. It lets the characters pass if they etch an epitaph into its frame. |
| 7 | A passing animated coffin* exhales a hostile cloud of vampiric mist† with an audible wheeze. |
| 8 | 1d6 + 2 vargouilles† fly through the halls, looking for their next meal. The vargouilles attack the characters on sight. |
| 9 | 1d4 spawns of Kyuss† shamble through the Mortuary, infecting its corpses. A lawful neutral wight shouts for the party's aid in curbing the infestation. |
| 10 | Two lost sorrowsworn,† manifestations of those who never reached the afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. |
Lv. 11-16
d10
Tabel 3
| Rollen | Resultaat |
|---|---|
| 1 | Factol Skall* drifts through the Mortuary toward his orrery (detailed later in this supplement). |
| 2 | Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. |
| 3 | A death tyrant, eager to build its undead army, lingers outside a derelict crypt. The monster accosts any non-Undead it encounters. |
| 4 | An arcanaloth testator informs the characters they much each present a copy of their last will and testament to continue their exploration. If a character doesn't have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. |
| 5 | A githyanki knight and four pallbearers (githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as one of their own. |
| 6 | A sarcophagus-like animated coffin* conveys a haughty mummy lord to its tomb. Two mummies walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a bow; the mummies attack all who refuse. |
| 7 | A cadaver collector† emerges from a portal to Acheron, dragging a cart of corpses behind it. |
| 8 | A deathlock mastermind† leads four deathlocks† in an unholy ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. |
| 9 | Four minotaur skeletons carry a palanquin of bones supporting a hostile skull lord.† |
| 10 | A narzugon† astride a nightmare patrols a stretch of catacombs as part of an archdevil's errand. The narzugon attacks any non-Undead, eager to add their souls to archdevil's growing collection. |
Mortuary
Mortuary
AATM Lv. 1-16 d10
Lv. 1-4
d10
Tabel 1
| Rollen | Resultaat |
|---|---|
| 1 | A decapitated zombie with the blinded and deafened conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects. |
| 2 | 1d4 will-o'-wisps offer to guide the characters to their destination but might lead them to a deadly location in the Mortuary, such as a crematorium. |
| 3 | A poshly dressed Duster wight asks the characters to help them write a eulogy that's due in 10 minutes. |
| 4 | A friendly death dog trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch. |
| 5 | Ten melancholy Dusters (commoners) conduct an open-casket funeral for a cheery skeleton named Merle, who never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they'd like to say anything on behalf of the deceased. |
| 6 | A lost animated coffin* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination. |
| 7 | 1d4 zombies, bloated and riddled with holes, shuffle up to the characters and each expel a swarm of rot grubs† at their feet. All the creatures are hostile toward the characters. |
| 8 | A Heralds of Dust exorcist* works to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. |
| 9 | Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. |
| 10 | Three skeleton farmers quietly tend to corpse-white grave flowers in an underground garden. Four stench kows† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work. |
Lv. 5-10
d10
Tabel 2
| Rollen | Resultaat |
|---|---|
| 1 | Three ghosts of long-dead nobles invite the characters to an incorporeal tea party. |
| 2 | 1d8 + 3 ghouls feast on a veritable smorgasbord of corpses in a chilly morgue. The ghouls attack any who disturb their meal. |
| 3 | Twenty skeletons parade down a dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it. |
| 4 | Disguised as a Humanoid member of the Heralds of Dust, a planetar sneaks through a crypt in hopes of raising one of its god's agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. |
| 5 | The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a DC 18 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one. |
| 6 | A stone golem composed of tombstones tromps down an empty hallway. It lets the characters pass if they etch an epitaph into its frame. |
| 7 | A passing animated coffin* exhales a hostile cloud of vampiric mist† with an audible wheeze. |
| 8 | 1d6 + 2 vargouilles† fly through the halls, looking for their next meal. The vargouilles attack the characters on sight. |
| 9 | 1d4 spawns of Kyuss† shamble through the Mortuary, infecting its corpses. A lawful neutral wight shouts for the party's aid in curbing the infestation. |
| 10 | Two lost sorrowsworn,† manifestations of those who never reached the afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. |
Lv. 11-16
d10
Tabel 3
| Rollen | Resultaat |
|---|---|
| 1 | Factol Skall* drifts through the Mortuary toward his orrery (detailed later in this supplement). |
| 2 | Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. |
| 3 | A death tyrant, eager to build its undead army, lingers outside a derelict crypt. The monster accosts any non-Undead it encounters. |
| 4 | An arcanaloth testator informs the characters they much each present a copy of their last will and testament to continue their exploration. If a character doesn't have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. |
| 5 | A githyanki knight and four pallbearers (githyanki warriors) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as one of their own. |
| 6 | A sarcophagus-like animated coffin* conveys a haughty mummy lord to its tomb. Two mummies walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a bow; the mummies attack all who refuse. |
| 7 | A cadaver collector† emerges from a portal to Acheron, dragging a cart of corpses behind it. |
| 8 | A deathlock mastermind† leads four deathlocks† in an unholy ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. |
| 9 | Four minotaur skeletons carry a palanquin of bones supporting a hostile skull lord.† |
| 10 | A narzugon† astride a nightmare patrols a stretch of catacombs as part of an archdevil's errand. The narzugon attacks any non-Undead, eager to add their souls to archdevil's growing collection. |