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Description

Bards are gifted poets, storytellers, and entertainers who travel far and wide. They're commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy patrons.

Each bard is a master of at least one type of performance. You may choose a bard's main type, or you may roll on the Bard Performance Types table to determine it.

Bard Performance Types
d10Performance Type

1

Poetry

2

Singing

3

Bagpipe

4

Flute

5

Dancing

6

Drum

7

Lute

8

Puppetry

9

Mime

10

Acting

Spellcasting

Spellcasting

The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At Will:

dancing lights, mage hand, prestidigitation

1e/day:

charm person, invisibility, sleep

Actions

Multiattack

The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cacophony (Recharge 4–6)

Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.

Bonus Actions

Taunt (2/Day)

The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.