Traits
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature
The deathlock doesn't require air, food, drink, or sleep.
Spellcasting
Spellcasting
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At Will:
detect magic, disguise self, mage armor, mage hand
1e/day:
Actions
Multiattack
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.