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A Tale of Two Tails

Supplements HelianasGuidetoMonsterHunting Level 6–18 Heliana's Guide to Monster Hunting 2023-05-16 Loot Tavern Publishing

Introduction

This hunt, A Tale of Two Tails, is intended for 3 to 7 characters and is optimised for a party of 4 with an average party level (APL) of 6, 13, or 18. Characters who complete this hunt should earn enough experience to progress one-third of the way to 7th, three-fifths of the way to 14th level, or three-quarters of the way to 19th level. The adventurers must locate the lair of mob boss Tony Two Tails, and rid the desert of his infernal influence.

After tracking down Tony's location in the Lotof's End Desert, the party must contend with his magic-subverting traits and horde of bestial swarms, devils, and undead. Offensive spellcasters will be at a disadvantage in the final fight; a means of dealing radiant damage, abilities that target fiends and undead, and characters experienced in tracking will be of use in this hunt.

Variable Statistics

To ensure the challenge is maintained across differing levels of play, you'll see references to VDC (variable DC), Vmod (variable modifier), and Vdam (variable damage). These variable values change depending on the APL of your party:

Variable Statistics
APLVDCVmodVdam

1-2

11

+3

2 (1d4)

3-4

12

+4

3 (1d6)

5-6

13

+5

5 (2d4)

7-8

14

+6

7 (2d6)

9-11

15

+7

10 (3d6)

12-14

16

+8

14 (4d6)

15-17

17

+9

21 (6d6)

18-20

18

+10

28 (8d6)

Background

Tony Two Tails: mob boss, desert outlaw, and the most fluffiest little kitty cat in the whole wide world. While Tony might have the outward appearance of a clumsy cloudcat, he is a fiendishly devious, cunning, and cut-throat native of the Hells: a pygmy rakshasa. Having wended his way to the Material Plane, Tony has exerted his devilish influence over all manner of desert pests, from the oasis-town rats to the sun-lounging snakes and swarms of subterranean spiders. He is now the erstwhile boss of a small but menacing mob of creatures known as the Meowling Marauders.

From the tomb of an ancient, devil-worshipping queen, Dah Roude, this rapacious group of raiders has been plundering trade caravans, pillaging fishing boats on the Olong River, and looting temples in a wide area throughout the Lotof's End Desert. Not only that, they've been legitimately purchasing all the fish from the markets, sending prices sky-rocketing. Of course, this is all part of Tony's dastardly plan to capture souls; hungry people will do almost anything to feed their families.

Summary

Here's the main info to absorb:

  • Which Monster?

    Tony Two Tails, the pygmy rakshasa, and his mob of swarming pests. Tony is carried by his handler, a nameless human who has forfeited his soul for infernal power.

  • Monster's Motivation

    Tony's intent is to make the inhabitants of the Lotof's End desperate so that he can trade his devilish favours for their souls.

  • Monster's Previous Actions

    For the past weeks, Tony has been raiding trade caravans, fishing boats, and temples, as well as raising the price of fish (a staple along the Olong River).

  • Where's the Monster?

    Tony's lair is in the tomb of the ancient, devil-worshipping queen, Dah Roude, an extremely hard-to-find edifice that shifts between different locations.

Adventure Hooks

Swarms, devils, and undead—this hunt can be as creepy as you make it. Use as many of the following hooks as necessary to get your party motivated:

  • Curiosity: The Wandering Tomb

    The tomb of Dah Roude can't be found using any map. It has no fixed location, appearing in different places within the Lotof's End Desert of its own accord.

  • Morality: The Deserted Desert

    While richer merchants and nobles might be able to pack up and leave with what wealth remains, the poor folk of the desert, wandering nomads and fishermen, are stuck. Tales already abound of pacts with devils and souls sold to the infernal fires of the Hells.

  • Compensation: Fishers' Union

    With the price of fish soaring to the point where those that work the boats can't afford the fish they catch, the newly-formed fishers' union of the Olong River has clubbed together to root out the source of this insider-trading evil. They'll reward anyone that can permanently return the economy to normal.

Talouc

  • Talouc is a couatl, a celestial that has shapechanged to appear like a handsome ebony-skinned fisher, and possesses a calm, self-assured demeanour. Through union meetings, the dream spell, and creating magical food, they have brought about a unified response among the fisher folk. Talouc acts as their temporary secretary and the party's point of contact for the quest. They keep their celestial nature a secret.

    Under the guise of having a passing interest in the area's history, Talouc recounts how thousands of years ago, Dah Roude made pacts with fiends to help build her empire. Nothing remains now except for her tomb, which was enchanted to periodically change location in an attempt to stop graverobbers (which has so far proved successful). Talouc doesn't know of the rakshasa's existence, per se, but has deduced the likely cause to be fiendish in origin.

  • Talouc
  • Talouc

    Celestial couatl, fisherman, they/them

    Personality

    Calm, charismatic, commanding, community-minded.

    Appearance

    Androgynous, dark-skinned, tall, human. Wears fisherman's garb.

    Desire

    To protect the folk of the Lotof's End Desert.

    Fear

    True nature being discovered and having to reinvent a new identity.

    Let us rid the desert of evil, seize the means of production, and feast on fish!

Hunt Rewards per Player Character
Hunt LevelGoldXP*

6th

1,050 gp

2,700

13th

5,000 gp

12,000

18th

9,875 gp

31,000