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All Eyes on Chult

Homebrew XLNEE Nivel 1–3 Tomb of Annihilation 2017-12-08

Introduction

All Eyes on Chult is a 2-3 session adventure for player characters of 1st level. These characters will rise to 3rd level by the end of the adventure. It takes place in Port Nyanzaru, Chult just after two ships flying black flags enter the port under cover of dark.

Though this takes place in locales familiar to players of the Tomb of Annihilation storyline and can be played as a side quest in Port Nyanzaru, it has no relation to the Death Curse nor any other major plot elements of Tomb of Annihilation. Instead, it focuses on two nefarious Faerûnian factions—the Zhentarim and the Xanathar Guild—working together to plunder Chult for their own gain.

All stat blocks used in this adventure that aren't from the Monster Manual are provided at the end of this adventure.

Adventure Background

For centuries, Port Nyanzaru languished under the colonial control of the wealthy Faerûnian nation of Amn. Just nine years ago, a consortium of merchants within the port forced Amn to relinquish control of the city. Since then, the merchants that wrested Nyanzaru from Amn become the nine merchant princes that rule the city, and they have vowed to never let their home or their people be dominated by the powers of Faerûn again.

Across the sea, in a subterranean haven of scoundrels known as Skullport, the infamous Xanathar Guild has learned of Nyanzaru's wealth and intends to bleed it dry. The beholder crime lord known as the Xanathar has dispatched one of his lieutenants, an ambitious hill dwarf called Red-Eye, to infiltrate the city, gain control of the merchant princes, and funnel its wealth into his coffers.

Red-Eye's ship, the Wicked Glare, has just entered Nyanzaru's harbor under cover of night. It bears foul cargo: intellect devourers that he plans to smuggle into the villas of Nyanzaru's merchant princes, starting with Jobal, the merchant prince he bribed for safe passage into Nyanzaru. One by one, the devourers will take over the minds of the princes, turning them into puppets of the Xanathar Guild.

Meanwhile, a second ship has entered the port under cover of night as well. This ship, the Flying Adder, carries smugglers from the Faerûnian city of Waterdeep. Its captain, Florina DuRaal, is an ambitious and self-serving member of the Zhentarim, and has been using her contacts within the Black Network to smuggle priceless artifacts out of Chult to line her own pockets with gold.

This rogue cell of the Zhentarim and the infamous Xanathar Guild have forged an uneasy truce in the hopes that this alliance of Waterdhavian criminals will help them outfox the Nyanzaru authorities.

NPC Summary

The following NPCs and locations feature prominently in this adventure.

Florina DuRaal

The captain of the Flying Adder. This half-elf is a lone wolf member of the Zhentarim in Waterdeep. The Zhentarim at large—the faction that characters may belong to—see her as a threat but don't know of her whereabouts. Currently, she's smuggling priceless cultural artifacts out of Chult and selling them in Waterdeep on the black market.

Jobal

One of the merchant princes of Port Nyanzaru, Jobal is a male Chultan human and a retired explorer of the jungles. He lives out is days in wealth and luxury, and was interested enough in the foreign Xanathar Guild to allow them an audience. The Xanathar Guild wants his support so that they can rob Port Nyanzaru blind, and is willing to destroy his mind to get it.

Red-Eye

The captain of the Wicked Glare. This dwarf was originally smuggler from Skullport before he was bought out by the Xanathar Guild. He is now arranging for intellect devourers to be smuggled into the houses of the merchant princes. His right eye is surrounded by an unnerving tattoo of the Xanathar Guild's emblem: a circle with ten spokes radiating out from it. His agents have the merchant prince Jobal held hostage and forced him to issue an order preventing the Wicked Glare from being searched.

Reef Ambrose Whilder

A small and inquisitive archeologist from Mirabar, Reef Ambrose is the sister to famed novelist Johan Whilder and the titlular character in his pulp romance series chronicling a girl with a wry grin, a wide-brim hat, and a bullwhip. A self-proclaimed thrill-enthusiast, Reef came to the peninsula to recover the legendary Pulse of Chult, and Zindar barters his information for access to her skill-set and contacts.

Saj'r Darigues

(pronounced Sa-JEER Da-REE-gez). Once one of the most storied Amnian shipping captains, Dariguez is an older contact of Zindar's who fell from the graces of the mercantile nation and spends his days in exile scrounging for semi-honest work or soul searching at the bottom of a flagon.

Zindar

This gold-scaled half-dragon is Port Nyanzaru's harbormaster and the characters' contact in this adventure. He won't risk a diplomatic incident by forcing the mysterious ships out of the harbor, as one of the merchant princes personally arranged for their entrance, but Zindar suspects foul play and wants them gone nonetheless.


Adventure Hooks

The characters can become involved in the story in several ways. This adventure is set immediately after Tomb of Annihilation, but it can easily be set before or during the events of the story.

Harper Assignment

Harper agents in Waterdeep have learned of two sinister ships sailing south from their city and towards Chult. They contact one of the Harpers in Port Nyanzaru—one of the characters—and request they get in contact with Zindar, Nyanzaru's harbormaster. They promise that Zindar will provide a reward.

Zindar's Request

While in the Harbor Ward of Port Nyanzaru, harbormaster Zindar requests a private meeting with the characters and asks if they, "as foreigners," recognize the ships known as the Wicked Glare and the Flying Adder.

Zhentarim Suspicion

Zhanthi, a merchant prince with ties to the Zhentarim, requests that the characters investigate the mysterious ships in the harbor, using her friend Zindar as a contact. She worries they may be smugglers, which pose a threat to local trade in Nyanzaru. She promises that Zindar will provide a reward.