Beskrivelse
You fill a creature's mind with vibrant, warping phenomena that distort its sense of self. One creature you can see within range must make a Wisdom saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 7d6 psychic damage, and the spell ends. On a failed save, the target takes 7d6 psychic damage and falls prone.
After a failed save, you redistribute the creature's Intelligence, Wisdom, and Charisma scores for 10 minutes. You do not learn an affected score's total. The target loses any proficiency in saving throws for these scores for the duration. The target can make a Charisma saving throw at the end of each of its turns, ending the effect on itself on a success.
A target that remains under the effect of the spell when its turn ends falls prone, and you can choose to redistribute its ability scores once again.