Beskrivelse
Iron spikes lance up from the ground, impaling every creature within 20 feet of you. Each creature in the area must make a Dexterity saving throw. On a failure, it takes 6d8 piercing damage and its speed drops to 0 until the end of its next turn. On a success, it takes half as much damage and its speed is not reduced.
Until the start of your next turn, when a creature moves into or within the area, it takes 1d8 piercing damage for every 5 feet it travels. At the start of your next turn, the spikes rust away to dust.