Beskrivelse
Choose a point you can see on the ground within range. The ground begins to crack and crumble, creating difficult terrain in a 20 foot radius centered on that point. At the start of your next turn, a huge blast of water erupts from the area. Each creature that is within the area of difficult terrain when it erupts must make a Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage, and is thrown 40 feet straight up. If the creature collides with something before reaching its maximum height, such as a ceiling, it takes an additional 2d6 bludgeoning damage. On a successful save, a creature takes half damage from both instances, and is only thrown 20 feet up.
The water then disappears back into the ground, but the area remains difficult terrain until it is cleared away. Each 5-foot square portion of the area requires at least 1 minute to clear by hand.