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Aalldam's Waterspray

NRCToS
Conjuration
NivaLevel 3
Kastetid1 action
Rekkeviddeline
KomponenterVerbal, Somatic, Material (a beaker of water)
KildeNRCToS
Beskrivelse

Converted from: The Great Net Spellbook

Aard

WITCHERHLA
Evocation
NivaLevel 1
Kastetid1 action
Rekkeviddecone
KomponenterSomatic
KildeWITCHERHLA
Beskrivelse

Target: Self (20-foot cone).

Abduct

DarkMatter
Conjuration
NivaLevel 7
Kastetid1 minute
Rekkevidde100 miles
KomponenterVerbal, Somatic, Material (a silver saucer)
KildeDarkMatter
Beskrivelse

This spell teleports a creature within range to your location. An unwilling creature can make a Charisma saving throw to resist this effect. Moreover, you must know the target's precise location when you cast this spell. If the target is more than 100 feet from its supposed location, it has advantage on its saving throw. If it is more than 500 feet away, the spell fails. On a failed save, the target is placed at a location of your choice within 30 feet of you. You choose if the target is sitting, standing, prone, or bound with nearby restraints. At the end of the spell's duration, you can choose whether the target remains at your location or is teleported back to the location from which it was abducted.

Abduct

ValdaSpire24
Conjuration
NivaLevel 7
Kastetid1 minute
Rekkevidde1 miles
KomponenterVerbal, Somatic, Material (a silver saucer)
KildeValdaSpire24
Beskrivelse

This spell attempts to teleport a creature within range to your location. You must know the target's precise location when you cast this spell; if it is more than 100 feet from its supposed location, the spell fails. The target must succeed on a Charisma saving throw or be teleported to an unoccupied space you can see within 30 feet of yourself. You can magically bind the target with nearby restraints, such as Manacles, when it is teleported. When the spell ends, you choose whether the target remains in its location or if it is teleported back to the location from which it left.

Abduct

VSS
Conjuration
NivaLevel 7
Kastetid1 minute
Rekkevidde1 miles
KomponenterVerbal, Somatic, Material (a silver saucer)
KildeVSS
Beskrivelse

This spell teleports a creature to your location. Choose a creature known to you within range as the target of this spell. An unwilling creature can make a Charisma saving throw to resist this effect. The target is placed at a location of your choice within 30 feet of you. You choose if the target is sitting, standing, prone, or bound with nearby restraints. At the end of the spell's duration, you can choose whether the target remains at your location or is teleported back to the location from which it was abducted.

Aberrate

ValdaSpire24
Transmutation
NivaLevel 2
Kastetid1 action
RekkeviddeSelf
KomponenterVerbal, Somatic
KildeValdaSpire24
Beskrivelse

This spell causes your anatomy to become fluid. For the duration, any Critical Hit against you becomes a normal hit.

Aberrate

VSS
Transmutation
NivaLevel 2
Kastetid1 action
RekkeviddeSelf
KomponenterVerbal, Somatic
KildeVSS
Beskrivelse

This spell causes your anatomy to become fluid, constantly refreshing into new and more terrible shapes. For the duration, you do not take extra damage from critical hits.

Abeyed Discharge

UltimateAdventurer
Evocation
NivaLevel 4
Kastetid1 action
Rekkevidde120 feet
KomponenterVerbal, Somatic
KildeUltimateAdventurer
Beskrivelse

You conjure an eruption of force in the future. Choose a point within range to be the center of the explosion, which can't be detected. When your concentration on this spell ends, a 30-foot-radius sphere centered on the chosen point erupts with power. Each creature in the area must make a Constitution saving throw. A creature takes 5d8 force damage on a failed save, or half as much on a successful one.

Abhorrence

KPDM
Enchantment
Kastetid1 action
Rekkevidde30 feet
KomponenterVerbal, Somatic
KildeKPDM
Beskrivelse

You temporarily make a creature within range less appealing to others. The target makes a Wisdom saving throw against your spell. On a successful save, the spell is ineffective. On a failed save, the next time the creature makes a Charisma check before the spell ends, roll a d6 and subtract the result from the roll. The spell then ends.

Abhorrent Apparition

KPDM
Illusion
NivaLevel 4
Kastetid1 action
Rekkevidde60 feet
KomponenterMaterial (a gourd with a face carved on it)
KildeKPDM
Beskrivelse

You imbue a terrifying visage onto a gourd and toss it ahead of you to a spot of your choosing within range. Each creature within 15 feet of that spot takes 6d8 psychic damage and becomes frightened of you for 1 minute; a successful Wisdom saving throw halves the damage and negates the fright. A creature frightened in this way repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Abi-Dalzim's Horrid Wilting

Xanathar's Guide to Everything
Necromancy
NivaLevel 8
Kastetid1 action
Rekkevidde150 feet
KomponenterVerbal, Somatic, Material (a bit of sponge)
KildeXanathar's Guide to Everything
Beskrivelse

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Abi-Dalzim's Horrid Wilting (ERS)

EnhandersRevisedSpells
Necromancy
NivaLevel 8
Kastetid1 action
Rekkevidde150 feet
KomponenterVerbal, Somatic, Material (a bit of sponge)
KildeEnhandersRevisedSpells
Beskrivelse

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one.

Abi-Dalzim's Horrid Wilting (reckoning)

AbiDalzims
Necromancy
NivaLevel 8
Kastetid1 action
Rekkevidde150 feet
KomponenterVerbal, Somatic, Material (a bit of sponge)
KildeAbiDalzims
Beskrivelse

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.

Abi-Dalzim's Horrid Wilting (Revised)

TEB:SR
Necromancy
NivaLevel 8
Kastetid1 action
Rekkevidde150 feet
KomponenterVerbal, Somatic, Material (a bit of sponge)
KildeTEB:SR
Beskrivelse

You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d10 necrotic damage on a failed save, or half as much damage on a successful one.

Abiding Webs

BoLS
Conjuration
NivaLevel 4
Kastetid1 action
Rekkevidde100 feet
KomponenterVerbal, Somatic, Material (spider and a bit of webbing frozen in amber)
KildeBoLS
Beskrivelse

You create a 20-foot cube of sticky webs at a point you can see. Abiding webs works identically to web, except as noted otherwise.

Ability Rip

BB1000S
Necromancy
NivaLevel 6
Kastetid1 action
Rekkevidde5 feet
KomponenterVerbal, Somatic
KildeBB1000S
Beskrivelse

You can rob a creature of one of its inherent aptitudes and give that capability to an ally. Choose one ability score. One creature of your choice within range makes a saving throw with that ability score. On a failure, the target has disadvantage on checks and saving throws with the chosen ability score. In addition, the target has disadvantage on attack rolls using the chosen ability score, and deals only half damage with such attacks if they are weapon attacks.

Ability Rip

Elminsters Guide to Magic
Necromancy
NivaLevel 6
Kastetid1 action
Rekkevidde5 feet
KomponenterVerbal, Somatic
KildeElminsters Guide to Magic
Beskrivelse

You can rob a creature of an inherent ability and give that ability to an ally. Make a melee spell attack against a creature within reach. On a hit, choose one ability score. For the duration, the target has disadvantage on checks and saving throws with the chosen ability score. In addition, the target deals only half damage with weapon attacks (whether they involved the chosen ability score or not), and has disadvantage on attack rolls.

Ablative Armor

BB1000S
Abjuration
NivaLevel 1
Kastetid1 action
RekkeviddeTouch
KomponenterVerbal, Somatic, Material (a piece of shattered armor)
KildeBB1000S
Beskrivelse

You touch one suit of armor, which hardens with an extra layer of protection against attacks. The armor gains temporary hit points equal to 1d4 + your spellcasting ability modifier. While the armor still has these temporary hit points, its wearer has resistance to all damage except psychic damage. Each time the wearer takes damage that is not psychic damage, the same amount of damage is dealt to the armor's hit points.

Ablative Hide

Psions Primer
PM
NivaLevel 1
Kastetid1 reaction
RekkeviddeSelf
KildePsions Primer
Beskrivelse

When you are hit by an attack, you can instantly transmogrify the outer layer of your skin into a dense metamaterial that absorbs the impact before flaking away. You gain a +2 bonus to AC until the start of your next turn. This bonus applies against the triggering attack.

Ablative Ward

SpellsBySwEcky
Abjuration
NivaLevel 1
Kastetid1 action
RekkeviddeTouch
KomponenterVerbal, Somatic
KildeSpellsBySwEcky
Beskrivelse

You touch a piece of worn armor or clothing and imbue it with magic. The creature wearing this the imbued item gains 4 temporary hit points for the duration. When these temporary hit points are exhausted, at the start of the creatures next turn it instead gains one less temporary hit point (3 temporary hit points). This repeats each time the temporary hit points are exhausted, until no temporary hit points would be gained.

Abolish Shadows

BB1000S
Abjuration
NivaLevel 3
Kastetid1 action
Rekkevidderadius
KomponenterVerbal, Somatic, Material (a round black stone)
KildeBB1000S
Beskrivelse

A burst of energy radiates from you in a 30-foot radius, dispelling shadowy foes and magical darkness alike. Creatures of your choice within 30 feet of you must make a Constitution saving throw or take 4d8 radiant damage. Creatures with vulnerability to radiant damage have disadvantage on this saving throw.

Abolish Shadows

PPSUE
Abjuration
NivaLevel 3
Kastetid1 action
Rekkevidderadius
KomponenterVerbal, Somatic, Material (a small piece of obsidian)
KildePPSUE
Beskrivelse

A burst of positive energy leaps out from around you, disrupting shadows and evil spirits in the area. Incorporeal creatures, such as wraiths, ghosts, or shadows automatically take 5d6 radiant damage. If any of this spell's area intersects with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

Abolish Shadows

Elminsters Guide to Magic
Abjuration
NivaLevel 3
Kastetid1 action
Rekkevidderadius
KomponenterVerbal, Somatic, Material (a round black stone)
KildeElminsters Guide to Magic
Beskrivelse

A burst of energy radiates from you in a 30-foot radius, dispelling shadowy foes and magical darkness alike. Creatures of your choice within 30 feet must make a Constitution saving throw or take 4d8 radiant damage. Creatures with vulnerability to radiant damage have disadvantage on this saving throw.

Abrasive Growth

Surgebinder
Transmutation
NivaLevel 8
Kastetid1 action
Rekkevidde150 feet
KomponenterSomatic, Material
KildeSurgebinder
Beskrivelse

You imbue the ground with extreme progression power making plants grow violentlly. Each creature of your choice within 60 feet of a point you can see within range must make a Dexterity saving throw, taking 12d6 piercing damage as big spines sprout from below on a failure, and taking half the damage on a success.