SIGNING IN

Beskrivelse

Age

Aasimar mature at the same rate as humans, but they can live up to 160 years.

Size

Aasimar have the same range of height and weight as humans.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer

You know the light cantrip. Charisma is your spellcasting ability for it.

Languages

You can speak, read, and write Common and Celestial.

Beguiling Tongue

Your ancestor was a being with unparalleled ability to manipulate and deceive. A part of this power lingers within you. Choose either Persuasion or Deception. You have proficiency in the chosen skill.

Idolatrous Legacy

When you reach 3rd level, choose any divine domain cleric subclass. You gain the ability to use the Channel Divinity feature that domain grants to 2nd level clerics. Your effective cleric level for this ability is equal to your character level, and if the ability can be resisted with a saving throw, the DC is equal to 8 + your proficiency bonus + your Charisma modifier.

You can use this ability once, regaining the ability to do so when you finish a short or long rest.

If you are a cleric, the divine domain you choose for this trait need not be the same as the divine domain you selected for your actual cleric subclass.

Earthbound

As part of your ancestor's divine punishment, they were barred from ever knowing the joy of flight. While you are not so irrevocably chastised, the power of this sanction still flows through your tainted blood. Any spell that grants flight or otherwise defies gravity (fly, levitate, feather fall, etc.) must be cast from a spell slot one level higher than usual to affect you, otherwise it fails.

In addition, any magical item that grants the ability to fly counts as two items for the purposes of your magic item attunement limit.

Tilfeldig Hoyde og Vekt

Du kan kaste for din karakters hoyde og vekt på Tilfeldig Hoyde og Vekt-tabellen. Kastet i Hoydemodifikator-kolonnen legger til et antall (i tommer) til karakterens basisoyde. For å få en vekt, multipliserer du tallet du kastet for hoyde med kastet i Vektmodifikator-kolonnen og legger til resultatet (i pund) til basisvekten.

Tilfeldig Hoyde og Vekt

Basisoyde Basisvekt Hoydemodifikator Vektmodifikator
4'8", 110 lb. +2d10 × 2d4 lb.