Livspoeng
Kyndigheter
Dragon
| Niva | Dyktighetsbonus | Egenskaper | Breath Weapon Damage |
|---|---|---|---|
| 1 | + 2 | Racial Features Dragon Color Sorcerous Blood | {@dice 3d6} |
| 2 | + 2 | Racial Features Dragon Color Sorcerous Blood | {@dice 3d6} |
| 3 | + 2 | Racial Features Dragon Color Sorcerous Blood | {@dice 4d6} |
| 4 | + 2 | Racial Features Dragon Color Sorcerous Blood | {@dice 4d6} |
| 5 | + 3 | Racial Features Dragon Color Sorcerous Blood | {@dice 5d6} |
| 6 | + 3 | Racial Features Dragon Color Sorcerous Blood | {@dice 5d6} |
| 7 | + 3 | Racial Features Dragon Color Sorcerous Blood | {@dice 6d6} |
| 8 | + 3 | Racial Features Dragon Color Sorcerous Blood | {@dice 6d6} |
| 9 | + 4 | Racial Features Dragon Color Sorcerous Blood | {@dice 7d6} |
| 10 | + 4 | Racial Features Dragon Color Sorcerous Blood | {@dice 7d6} |
| 11 | + 4 | Racial Features Dragon Color Sorcerous Blood | {@dice 8d6} |
| 12 | + 4 | Racial Features Dragon Color Sorcerous Blood | {@dice 8d6} |
| 13 | + 5 | Racial Features Dragon Color Sorcerous Blood | {@dice 9d6} |
| 14 | + 5 | Racial Features Dragon Color Sorcerous Blood | {@dice 9d6} |
| 15 | + 5 | Racial Features Dragon Color Sorcerous Blood | {@dice 10d6} |
| 16 | + 5 | Racial Features Dragon Color Sorcerous Blood | {@dice 10d6} |
| 17 | + 6 | Racial Features Dragon Color Sorcerous Blood | {@dice 11d6} |
| 18 | + 6 | Racial Features Dragon Color Sorcerous Blood | {@dice 11d6} |
| 19 | + 6 | Racial Features Dragon Color Sorcerous Blood | {@dice 12d6} |
| 20 | + 6 | Racial Features Dragon Color Sorcerous Blood | {@dice 12d6} |
| Niva | Dyktighetsbonus | Egenskaper | Spells Known |
|---|---|---|---|
| 1 | + 2 | Racial Features Dragon Color Sorcerous Blood | 2 |
| 2 | + 2 | Racial Features Dragon Color Sorcerous Blood | 2 |
| 3 | + 2 | Racial Features Dragon Color Sorcerous Blood | 3 |
| 4 | + 2 | Racial Features Dragon Color Sorcerous Blood | 3 |
| 5 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 |
| 6 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 |
| 7 | + 3 | Racial Features Dragon Color Sorcerous Blood | 5 |
| 8 | + 3 | Racial Features Dragon Color Sorcerous Blood | 5 |
| 9 | + 4 | Racial Features Dragon Color Sorcerous Blood | 6 |
| 10 | + 4 | Racial Features Dragon Color Sorcerous Blood | 6 |
| 11 | + 4 | Racial Features Dragon Color Sorcerous Blood | 7 |
| 12 | + 4 | Racial Features Dragon Color Sorcerous Blood | 7 |
| 13 | + 5 | Racial Features Dragon Color Sorcerous Blood | 8 |
| 14 | + 5 | Racial Features Dragon Color Sorcerous Blood | 8 |
| 15 | + 5 | Racial Features Dragon Color Sorcerous Blood | 9 |
| 16 | + 5 | Racial Features Dragon Color Sorcerous Blood | 9 |
| 17 | + 6 | Racial Features Dragon Color Sorcerous Blood | 10 |
| 18 | + 6 | Racial Features Dragon Color Sorcerous Blood | 10 |
| 19 | + 6 | Racial Features Dragon Color Sorcerous Blood | 11 |
| 20 | + 6 | Racial Features Dragon Color Sorcerous Blood | 11 |
Spell Slots per Spell Level
| Niva | Dyktighetsbonus | Egenskaper | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|---|
| 1 | + 2 | Racial Features Dragon Color Sorcerous Blood | 2 | 0 | 0 | 0 | 0 |
| 2 | + 2 | Racial Features Dragon Color Sorcerous Blood | 2 | 0 | 0 | 0 | 0 |
| 3 | + 2 | Racial Features Dragon Color Sorcerous Blood | 3 | 0 | 0 | 0 | 0 |
| 4 | + 2 | Racial Features Dragon Color Sorcerous Blood | 3 | 0 | 0 | 0 | 0 |
| 5 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 | 2 | 0 | 0 | 0 |
| 6 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 | 2 | 0 | 0 | 0 |
| 7 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 0 | 0 | 0 |
| 8 | + 3 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 0 | 0 | 0 |
| 9 | + 4 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 2 | 0 | 0 |
| 10 | + 4 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 2 | 0 | 0 |
| 11 | + 4 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 0 | 0 |
| 12 | + 4 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 0 | 0 |
| 13 | + 5 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 1 | 0 |
| 14 | + 5 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 1 | 0 |
| 15 | + 5 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 2 | 0 |
| 16 | + 5 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 2 | 0 |
| 17 | + 6 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 3 | 1 |
| 18 | + 6 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 3 | 1 |
| 19 | + 6 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 3 | 2 |
| 20 | + 6 | Racial Features Dragon Color Sorcerous Blood | 4 | 3 | 3 | 3 | 2 |
Klassetrolldommer
Klasseegenskaper
Niva 1
Niva 10
Niva 11
Niva 12
Niva 13
Niva 14
Niva 15
Niva 16
Niva 17
Niva 18
Niva 19
Niva 2
Niva 20
Niva 3
Niva 4
Niva 5
Niva 6
Niva 7
Niva 8
Niva 9
Kjente Trolldommer-utvikling
| Niva | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kjente Trolldommer | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11 | 11 |
Kasterutvikling
Cantrip-utvikling
| Niva | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cantrips Kjent | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Kyndigheter
Startutstyr
Klasseegenskaper
Racial Features (Level 1)
The dragon is both a player race and a class, so you don't choose a separate race when you choose this class for your character. As a dragon, you have the following racial traits:
Ability Score Increase
Your ability scores each increase by 1.
Creature Type
You are a Dragon.
Age
Dragons never stop growing, becoming more powerful as they age and never diminishing in strength even in their venerable years. They leave their nests at 25-50 years of age and spend the next set of decades looking for territory to claim, treasure to collect, and a lair to live in. They reach adulthood at around 100 years of age before they begin to settle. Dragons can live to be thousands of years old, varying depending on the type of dragon.
Alignment
Gold, silver, and bronze dragons dedicate their lives to fight evil. They tend to be rigid in their ideologies and are often willing to sacrifice their own well-being for the sake of their ideals. They are typically lawful good. Copper and brass dragons are free-spirited beings which constantly seek new adventures and experiences. They are good natured and caring, and often seek to protect the weak and the frail that live within their domains. They are typically chaotic good.
Size
Dragon sizes vary dramatically as they age. However, this class represents a young dragon between the ages of 50 to 100. The overall length from your head to the end of your tail is 30 feet. The physical space you actually occupy is 10 feet long and 5 feet wide, not counting your neck and head (9 ft long) or tail (11 ft long). Your standing height, from the top of your forward shoulders to the ground, is 7 feet; if you include your neck then you can reach a height of almost 20 feet. Your maximum wingspan is 45 feet in length, but the minimum amount of space that you need in order to maintain flight is 20 feet. You weigh an average of 2,500 pounds. Your size is Large.
Speed
Your base walking speed is 30 feet. You have a flying speed of 30 feet. You lose your flying speed if you are carrying more than either a single Medium creature or two Small creatures.
Darkvision
You gain darkvision out to a range of 60 feet.
Perfect Body
Dragons typically gain no benefit from weapons or armor, and their racial pride prevents them from using them. You cannot use weapons or armor while in your true draconic form unless the item specifically states you can. In their stead, the scales that naturally grow in your body protect you, granting you an AC of 14 + your proficiency bonus (your Dexterity modifier doesn't affect this number).
Awkward Flight
Your massive body flings about awkwardly when attempting to stay in one place while airborne. You have disadvantage on melee attacks while flying when attacking creatures on the ground.
Change Shape
The magical ability to polymorph into humanoids is one that takes dragons centuries to perfect. Because this class represents a young dragon, your ability to shapeshift is limited to a single humanoid shape which you cannot change after you have decided its form and look. You can, as an action, transform into a humanoid (as if you had cast the spell polymorph except it lasts indefinitely and without the need for concentration) or back into your true form. You use the commoner stat block for your humanoid form but your Intelligence, Wisdom, and Charisma scores, as well as any proficiencies you might have, remain the same while polymorphed in this way. In addition, you keep your Sorcerous Blood feature while polymorphed in this way.
Draconic Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal magical piercing damage equal to 1d8 + your Strength modifier + 1d4 elemental damage. The elemental damage is the element that is associated with your draconic color. You may only use your natural bite during your turn, and only once per round.
Dragon Claws
Your sharp claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal magical slashing damage equal to 1d4 + your Strength modifier. Whenever you take the Attack action in order to make a single claw attack, you can instead make two claw attacks.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Dragon Color (Level 1)
1st-level Dragon feature
Starting from the moment you pick this class, you choose a draconic color which defines what kind of dragon you will be. This choice determines your personality, abilities, diet, alignment, elemental resistance, and more. The options included are Gold, Silver, Copper, Bronze, and Brass; all detailed at the end of the class description.
Your choice grants you features at 1st level and again at 2nd, 6th, 7th, 9th, and 18th levels. Your choice also influences the type of Breath Weapons and elemental resistances you possess.
Sorcerous Blood (Level 1)
1st-level Dragon feature
Many spend decades studying magic and how to control it. To you, it comes innately. Dragons count as sorcerers for the purposes of satisfying magical item requirements and can also cast spell scrolls which contain spells from the sorcerer's spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Dragon Class table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
Spells Known of 1st-level and Higher
You know two 1st-level sorcerer spells of your choice.
The Spells Known column of the Dragon Class table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since your spells come from your innate power. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell
Spell
Components
You can cast sorcerer spells without the need for somatic or material components (unless the component has a material cost that is worth 5 gp or more).
Breath Weapon (Level 2)
2nd-level Dragon feature
Your draconic elemental breath is the most powerful tool in your arsenal. As an action, you can take a deep breath and then exhale out a potent current of energy whose elemental type and shape is dependent on your dragon color. Refer to your Draconic Color subclass for its ability.
Because of the extreme expansion of your chest as part of the action, you cannot use your breath weapon while wearing any kind of medium or heavy armor. Once you use this feature, you cannot do so again until you finish a short or long rest.
Starting from 6th level, whenever you use your breath weapon, you may roll a d6 at the start of each of your turns. On a 5 or 6, you regain the use of your breath weapon feature. Once you regain a use of your breath weapon in this way, you cannot do so again until you finish a short or long rest. The number of times you can regain a use of your breath weapon in this way increases to two after 13th level.
Detect (Level 2)
2nd-level Dragon feature
You can make Wisdom (Perception) checks as a bonus action.
Further, you know the exact value of treasure that you can see, and can count with perfect accuracy how many coins there are in a hoard. You can also discover the magical properties of items which you hold. If you hold a magical item for 1 minute, you can discern its properties and how to use them as if you had cast an identify spell.
Frightening Presence (Level 3)
3rd-level Dragon feature
Primal fear takes over the heart of your enemies as they realize they fight a true dragon.
As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on the saving throw becomes immune to your Frightening Presence for the next 24 hours.
Once you use this feature, you cannot do so again until you finish a short or long rest.
Ability Score Improvement (Level 4)
4th-level Dragon feature
You can increase one ability score of your choice by 2, and increase each other ability score by 1. Or, at your GM's discretion, you can take a feat instead of these increases.
As normal, you can't increase an ability score above 20 using this feature, with one exception: your Strength score maximum increases to 22, instead of 20. The maximum further increases to 24 at 12th level, and to 26 at 19th level.
Extra Attack (Level 5)
5th-level Dragon feature
When you take the Attack action and make only a single attack with your bite, you can make two additional attacks with your claws as part of the same action.
Dragon Color Feature (Level 6)
6th-level Dragon feature
At 6th level, you gain a feature granted by your Dragon Color.
Dragon Color Feature (Level 7)
7th-level Dragon feature
At 7th level, you gain a feature granted by your Dragon Color.
Ability Score Improvement (Level 8)
8th-level Dragon feature
You can increase one ability score of your choice by 2, and increase each other ability score by 1. Or, at your GM's discretion, you can take a feat instead of these increases.
As normal, you can't increase an ability score above 20 using this feature, with one exception: your Strength score maximum increases to 22, instead of 20. The maximum further increases to 24 at 12th level, and to 26 at 19th level.
Dragon Color Feature (Level 9)
9th-level Dragon feature
At 9th level, you gain a feature granted by your Dragon Color.
Legendary Action (Level 10)
10th-level Dragon feature
You gain an additional reaction each turn which you can use only to make a natural weapon attack with your tail against a target that just hit you with a melee attack. On a hit, your tail attack deals magical bludgeoning damage equal to 1d10 + your Strength modifier.
Draconic Growth (Level 11)
11th-level Dragon feature
The power of your natural weapons increases. Your claw attacks now deal magical slashing damage equal to 1d6 + your Strength modifier and your bite now deals magical piercing damage equal to 1d12 + your Strength modifier + 1d12 elemental damage.
Ability Score Improvement (Level 12)
12th-level Dragon feature
You can increase one ability score of your choice by 2, and increase each other ability score by 1. Or, at your GM's discretion, you can take a feat instead of these increases.
As normal, you can't increase an ability score above 20 using this feature, with one exception: your Strength score maximum increases to 22, instead of 20. The maximum further increases to 24 at 12th level, and to 26 at 19th level.
Legendary Action Improvement (Level 13)
13th-level Dragon feature
Starting from 13th level, instead of attacking with your tail, you gain the option to instead flap your wings with immense draconic power. When you do so, each creature on the ground within 10 feet of you must make a Dexterity saving throw. Creatures that fail fall prone and cannot take reactions until the end of your next turn. Immediately after using this feature, you may fly and move up to half your movement speed to an unoccupied space.
Legendary Resistance (Level 14)
14th-level Dragon feature
Your perfect body grants you proficiency in all saving throws.
Dragon-Sense (Level 15)
15th-level Dragon feature
If you are able to smell, you are aware of the location of any hidden or invisible creature within 30 feet of you.
Ability Score Improvement (Level 16)
16th-level Dragon feature
You can increase one ability score of your choice by 2, and increase each other ability score by 1. Or, at your GM's discretion, you can take a feat instead of these increases.
As normal, you can't increase an ability score above 20 using this feature, with one exception: your Strength score maximum increases to 22, instead of 20. The maximum further increases to 24 at 12th level, and to 26 at 19th level.
Improved Frightening Presence (Level 17)
17th-level Dragon feature
Your Frightening Presence can now be activated as part of an Attack action. When used in this way, you can automatically activate it again whenever you take the Attack action for the next minute. These subsequent activations within that minute ignore the normal once per rest restriction, but once the minute is over you must still finish a short or long rest before you can use Frightening Presence again.
Dragon Color feature (Level 18)
18th-level Dragon feature
At 18th level, you gain a feature granted by your Dragon Color.
Ability Score Improvement (Level 19)
19th-level Dragon feature
You can increase one ability score of your choice by 2, and increase each other ability score by 1. Or, at your GM's discretion, you can take a feat instead of these increases.
As normal, you can't increase an ability score above 20 using this feature, with one exception: your Strength score maximum increases to 22, instead of 20. The maximum further increases to 24 at 12th level, and to 26 at 19th level.
With Age Comes Power (Level 20)
20th-level Dragon feature
You have grown past your young stage. You are a true adult dragon and nothing can stop you now. You gain the following benefits:
Your size increases to Huge.
Your Dragon-Sense feature's range increases to 60 feet.
Your flying speed increases to 60 feet.
Your darkvision range increases to 120 feet.
The ranges for your Breath Weapon features are doubled.
You gain an extra special reaction with which to use your Legendary Action feature.
Underklasser
Underklasse-egenskaper
Brass Dragon
Brass Dragon (Level 1)
Brass dragons' heads have a massive plate at the forehead and bladelike horns at the chin. They have frills which run the length of the neck, and possess manta ray-like wings. They smell like sunbaked sand, and their scales glisten like polished brass.
Social Butterflies
Brass dragons live for conversation and will talk for hours with any intelligent being it meets, whether they like it or not. They love exchanging stories, discussing drama between dragons, unraveling and debating political philosophies, and overall just talking in general. Their love for conversation sometimes goes so far that they have been known to imprison others in order to prevent them from leaving, just so that the dragon can have a partner to talk to.
Many get the impression that brass dragons are cowards, since they seem to always go out of their way to avoid fighting in order to resolve things peacefully. The reality is that these dragons will always attempt to talk it out just in an effort to converse with an enemy, rather than as a way to avoid combat.
Master of Tongues
The average adult brass dragon knows over one hundred and fifty languages, which include barelyspoken tribal languages that might exist within its territory and the language of most animals which reside nearby. The brains of these dragons acclimate supernaturally fast to new languages and so they can learn new ones in a mere week of training. This allows them to talk to virtually any creature they are bound to meet.
One of the most impressive feats in their arsenal is their uncanny ability to learn and speak the language of animals. Every brass dragon is born with this ability and uses it to great effect in learning about the environments in which they reside. It is thanks to this fact that many brass dragons form strong connections with the land in which they live, seeking to protect it at all costs—because without these critters, the dragon would certainly not have anyone else to talk to.
Age
Brass dragons can live up to 3,200 years old.
Lair
Brass dragons prefer living underground in locations where digging is the most convenient to them. These places tend to be dry, arid landscapes, desert areas, and badlands, where they can easily swim through the ground with the least amount of solid rock on the way.
Diet
Brass dragons dislike consuming anything that might alter the brittle ecosystems in which they live. This means that they will not eat animals unless it is to the benefit of the ecosystem, and will refuse to eat plants while living in a desert. Thankfully, these dragons have the supernatural ability to receive all the nourishment they require from the smallest of meals, sometimes sustaining themselves solely on the morning dew of plants.
Treasure
Brass dragons are unique in that they dislike metallic treasures and precious stones, so gold and gems are wasted on them. Instead, they seek artistic crafts as their favorite type of treasure—from beautiful, crafted statues to exquisitely-made paintings. They enjoy possessing libraries and decorating their lairs with rugs and fancy banners. The gold they do collect, they instead bury underground in places where it can easily be unearthed if needed. The best treasure a brass dragon could ever obtain is a sentient magic item, since the dragon could talk to it whenever it wants to.
Draconic Element
1st-level Brass Dragon feature
The associated element of the brass dragon is fire. You have resistance to fire damage, and the elemental damage dealt from your dragon features is fire damage. At 11th level, you gain immunity to fire damage.
Incessant Speaker
1st-level Brass Dragon feature
You learn three languages of your choice. In addition, you can comprehend and verbally communicate with beasts.
Breath Weapon: Fire Breath (Level 2)
2nd-level Brass Dragon feature
Your breath weapon takes on the form of a stream of fire in a line 60 feet long and 5 feet wide. Each creature in that line must make a Dexterity saving throw. On a failure, the creature takes fire damage equal to 2d6 plus a number of d6s equal to half your level in this class (rounded up) as shown in the Dragon table, or half as much damage on a success.
Alternate Breath Weapon: Sleep Breath (Level 6)
6th-level Brass Dragon feature
As an action, you can spend a usage of your breath weapon in order to exhale a sleep-inducing gas in a 30- foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 10 minutes. This effect ends on a creature if the creature takes damage or someone uses an action to wake it.
Taunt (Level 7)
7th-level Brass Dragon feature
As an action, you can attempt to focus the attention of your enemies on yourself. Each creature of your choice that is within 30 feet and that can hear you must succeed on a Wisdom saving throw or become taunted until the start of your next turn. Creatures taunted in this way cannot target other creatures with attacks or spells. If they cast or use an ability that has an area of effect, then you must be within the affected area.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sand Skulker (Level 9)
9th-level Brass Dragon feature
You gain a borrowing speed equal to your walking speed. By spending your action to do so each round, you can also burrow through solid rock at a rate of 5 feet per round (or 3,000 feet an hour). When you do so, you leave a stable 5-foot wide, 8-foot high tunnel behind you which can be safely used by other creatures. Further, with 1 hour of work, you can stabilize a 100-foot long tunnel made out of sand, earth, or mud, so that other creatures can safely traverse them. You can carry up to one Medium creature or two Small creatures on you while you burrow.
While underground, you can detect and pinpoint the origin of vibrations within 30 feet of you, provided that the source of the vibrations is in contact with the same ground you are under. With this ability, even if you can't see them, you know if other creatures are burrowing near to you or if creatures are walking above ground close to you.
Improved Taunt (Level 18)
18th-level Brass Dragon feature
The range of your Taunt feature increases to 60 feet.
Bronze Dragon
Bronze Dragon (Level 1)
The bronze dragon has a ribbed and fluted crest sweeping back from its cheeks and eyes. The ribs in the crests end in curving horns. They also possess small horns at the chin and lower jaw. Their mouths end in beak-like snouts and possess a small head frill which ends at the base of their neck. The dragon smells like the salty scent of the sea and its scales have a metallic Gold brown cast.
Dragon of Justice
Bronze dragons spend most of their existence delivering justice upon those they deem deserve it. They travel the land assaulting pirate ships, dismantling bandit organizations, and apprehending murderers. To a bronze dragon, the law is black and white; you are either good or you are evil, with no inbetween. They find themselves constantly chafing under humanoid rule, as they generally find their laws to be lax. Often when bronze dragons grow old enough, they seek to supplant the rulers and take over the land in order to rule it themselves.
Bronze dragons spend most of their existence delivering justice upon those they deem deserve it. They travel the land assaulting pirate ships, dismantling bandit organizations, and apprehending murderers. To a bronze dragon, the law is black and white; you are either good or you are evil, with no inbetween. They find themselves constantly chafing under humanoid rule, as they generally find their laws to be lax. Often when bronze dragons grow old enough, they seek to supplant the rulers and take over the land in order to rule it themselves.
Hide in Plain Sight
Bronze dragons loathe taking their true form when out and about, only assuming their draconic shape when safe within their lairs. While in the presence of humanoids, these dragons will pretend to be one of them for as long as it takes, never revealing the truth unless the situation demands it. Many adventurers have traveled for months with a bronze dragon without realizing who they truly were.
While shaped like a humanoid, these dragons enjoy testing the goodness of the people they meet. They often beg for food to see if the person would offer some, sometimes they walk defenselessly across a dangerous city alley to see if they get robbed or attacked. These tests seldom reward those of good heart, but certainly punish the wicked who fail them.
Age
Bronze dragons live extremely long lives, living up to 3,800 years of age.
Lair
Bronze dragons lair in coastal caves and seaside reefs. Even though these dragons spend a lot of time underwater, they make sure that most of their lair is dry.
Diet
Bronze dragons prefer to eat aquatic animals, particularly sharks, which are their favorite meal. As is typical for metallic dragons, they refuse to eat intelligent creatures. However, bronze dragons do make an exception for sahuagins, which they happily devour whenever given the opportunity.
Treasure
Bronze dragons tend to side with colorful corals and pearls as their choice of precious items, sometimes collecting amber whenever possible. More so than the other metallic dragons, bronze dragons feel inexorable drawn to gold. They do their best to suppress this drive as much as they can in an attempt to overcome their greed.
Draconic Element
1st-level Bronze Dragon feature
The associated element of the bronze dragon is lightning. You have resistance to lightning damage, and the elemental damage dealt from your dragon features is lightning damage. At 11th level, you gain immunity to lightning damage.
Improved Polymorph
1st-level Bronze Dragon feature
You are accustomed to fighting in humanoid forms. While polymorphed into a humanoid, you gain the following benefits:
You use your own hit points rather than the hit points of your polymorphed form.
You gain proficiency in simple and martial weapons. You gain proficiency in all armor and shields.
You use your own ability scores rather than those of your polymorphed form.
If you have the Breath Weapon class feature, you can use it while polymorphed, and you can do so even while wearing medium or heavy armor.
If you have the Legendary Action feature, you can activate it to make a tail attack even while polymorphed. You make the reaction attack with a melee weapon instead of a tail.
If you have the Draconic Growth feature, whenever you hit a creature with a weapon attack while polymorphed, the creature takes an extra 1d8 lightning damage.
If you have the Extra Attack feature, you may attack twice instead of once whenever you take the Attack action.
You may activate and benefit as normal from all your other dragon class features (but not racial features).
Amphibious
1st-level Bronze Dragon feature
You can breathe air and water. You gain a swimming speed equal to your walking speed.
Breath Weapon: Lightning Breath (Level 2)
2nd-level Bronze Dragon feature
Your breath weapon takes on the form of a stream of lighting in a line 60 feet long and 5 feet wide. Each creature in that line must make a Dexterity saving throw. On a failure, the creature takes lightning damage equal to 2d6 plus a number of d6s equal to half your level in this class (rounded up) as shown in the Dragon table, or half as much damage on a success.
Alternate Breath Weapon: Repulsion Breath (Level 6)
6th-level Bronze Dragon feature
As an action, you can spend a usage of your breath weapon in order to exhale a blast of repulsion energy in a 30-foot cone. Each creature in that area must make a Strength saving throw. On a failed save, the creature is pushed 40 feet away from you.
Inquisitor of the Law (Level 7)
7th-level Bronze Dragon feature
If you reduce a hostile creature to 0 hit points, but decide to knock it out rather than killing it, you gain temporary hit points equal to your Charisma modifier + your dragon level. These temporary hit points last for 1 hour or until a hostile creature dies within your line of sight, whichever happens first.
You have advantage on Charisma (Intimidation) and Wisdom (Insight) checks made against defeated targets which you interrogate. For the purposes of this feature, a creature is considered "defeated" for the next 24 hours after you or your party bring it to 0 hit points during a combat encounter.
Lightning Rod (Level 9)
9th-level Bronze Dragon feature
For as long as you are conscious, whenever a creature takes lightning damage within 10 feet of you, you can choose to take that damage instead.
Improved Lightning Rod (Level 18)
18th-level Bronze Dragon feature
You and creatures within 10 feet of you have resistance to thunder damage.
Copper Dragon
Copper Dragon (Level 1)
The copper dragons possess massive thighs and shoulders with overdeveloped muscles in them. They have short faces and broad smooth brow plates that jut over the eyes. Long, flat horns extend back from the brow plates in a series of overlapping segments. They have backswept cheek ridges and frills on the backs of the lower jaws that sweep forward slightly. Layers of triangular blades point down from the chin. The dragon has an acrid odor, and its reddish scales have a metallic shine.
Boisterous Pranksters
Copper dragons revel in laughter and good company, constantly seeking the spotlight and entertaining everyone they meet. They are extremely witty and charismatic, telling jokes and pulling pranks whenever possible, typically at the detriment to anyone else around them, who quickly grow overwhelmed by the incessant nature of the dragon.
Because copper dragons have a harder time polymorphing into humanoids, and hence can't secretly live among them, they are instead forced to make deals with humanoid settlements in order to be allowed to live close to their cities. Since copper dragons love being the center of attention, they thrive while in the presence of humanoids who typically fall in awe of their presence.
Copper Greed
Copper dragons have a major flaw: they have the biggest ego out of all of the metallic dragons. Because they see themselves as the most witty, funny, and smart creatures in the world, they tend to fall into the thought process of "why shouldn't I have all that I want?" This typically tempts them to take treasure from others even if it means tricking people or stealing from them. Many copper dragons inadvertently find themselves the leaders of thieves guilds spanning multiple cities.
At their heart, copper dragons are good-natured and would not take from those that need it, even if they wrestle sometimes with keeping their greed in check. These dragons often struggle with balancing their natural desire to dominate and take what they want, with keeping the humanoids they enjoy happy.
Age
Copper dragons can live for up to 3,400 years of age.
Lair
Copper dragons prefer to lair on dry, rocky hills, specifically in large and complex cave systems dug and molded by the dragon itself. If the opportunity arises, a copper dragon would rather have its lair close to humanoid societies for company.
Diet
The thrill of the hunt is as much part of the eating process as the consumption of the meal itself for the copper dragon. These dragons dislike being served food, or hunting easy game; instead they prefer to hunt dangerous monsters that can fight back. Its particular favorite is the giant scorpion, for its poison tastes spicy to the copper dragons who find it a delicacy. These dragons also often find themselves in love with humanoid wine.
Treasure
Treasures of the earth are what copper dragons seek when forming their hoards. They prefer beautiful crystals, precious stones, and valuable metals, though expertly designed crafts made of stone are also considered valuable to the dragon.
Draconic Element
1st-level Copper Dragon feature
The associated element of the copper dragon is acid. You have resistance to acid damage, and the elemental damage dealt from your dragon features is acid damage. At 11th level, you gain immunity to acid damage.
Athletic Limbs
1st-level Copper Dragon feature
You are used to acrobatically maneuvering through rocky and mountainous terrain without the need for flight. Your muscles are sharper and more developed than your fellow draconic kin. As such, you gain the following benefits:
You have the ability to move up, down, and across vertical surfaces and upside down along ceilings. You gain a climbing speed equal to your walking speed.
You don't take damage from falling 60 feet or less as long as you are not incapacitated.
Your biology has acclimated to allow you to eat the dangerous animals found in the biomes you live in. You are immune to ingested poisons.
Breath Weapon: Acid Breath (Level 2)
2nd-level Copper Dragon feature
Your breath weapon takes on the form of a torrent of acid in a line 60 feet long and 5 feet wide. Each creature in that line must make a Dexterity saving throw. On a failure, the creature takes acid damage equal to 2d6 plus a number of d6s equal to half your level in this class (rounded up) as shown in the Dragon table, or half as much damage on a success.
Alternate Breath Weapon: Slowing Breath (Level 6)
6th-level Copper Dragon feature
As an action, you can spend a usage of your breath weapon in order to exhale an enervating gas in a 30- foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, an affected creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Cheerful Aura (Level 7)
7th-level Copper Dragon feature
Your jovial and affable nature inspires your allies. You and creatures within 10 feet of you are immune to being frightened.
...And Also (Level 9)
9th-level Copper Dragon feature
You may interject into any conversation to add an important missing detail, insert a comedic end, or fix an error, potentially turning a failed roll into a success.
When a creature within 60 feet of you fails a Charisma check using Deception, Intimidation, or Persuasion, you can use your reaction to grant them a second attempt at the check. The creature re-rolls the ability check, this time with an additional bonus equal to your Charisma modifier. You can use this feature within 1 minute of the triggering ability check, or immediately after learning the result.
Improved Cheerful Aura (Level 18)
18th-level Copper Dragon feature
The range of your Cheerful Aura increases to 30 feet around you. Charisma (Persuasion) and Charisma (Deception) checks made by allies within 30 feet of you are made with advantage.
Gold Dragon
Gold Dragon (Level 1)
Gold dragons have large, smooth twin horns that sweep back from nose and brow. Twin frills adorn its long neck, and whiskers around its mouth look like the barbels of a catfish. Its sail-like wings start at its shoulders and trace down to the tip of its tail. The dragon smells of saffron and incense, and its scales glisten like polished gold.
Kingmaker
The stories of gold dragons training peasants or farmers into becoming kings are well known. Gold dragons sponsor would-be heroes by granting them ways in which to improve, quests for them to partake, and sometimes even powerful magic to guide them.
Lone Sages
Gold dragons are the most mysterious out of all of dragonkind, secreting themselves away from all society and watching the world unfold before them from afar. Instead of taking direct action to stop evil, they tend to develop long-term plans and strategies which inevitably lead to the downfall of those who follow evil; plans which allow the dragon to stay out of harm's way.
From their isolated lairs, they hoard magic which they seek to protect from the world, studying every intricate detail from every dark tome they possess in order to better comprehend and safeguard it. Most dragons rely solely on their innate ability to produce sorcerous magic, but gold dragons are some of the few who go out of their way to study the art of magic. Like solitary wizards in their ivory towers, gold dragons train and plan their way into a better world for all of society.
Prophetic Seers
Many gold dragons obtain powers that they themselves often fail to understand, which allows them to see versions of a future which has yet to come to pass. Some of these visions come in the way of dreams, where the dragon wakes with a limited capacity to even remember what it saw; other times it comes as a sudden feeling of déjà vu which only manifests right before an event is about to happen. None but the oldest and wisest of all gold dragons are able to create fully developed prophecies based on these visions.
Gold dragons are often found formulating plans and strategies based on circumstances that only they seem to grasp. This has led gold dragons to take on humanoid form in order to personally guide certain individuals who the dragon suspects will do great things in the future. Other times, gold dragons have been seen allowing humanoids to raise their very own wyrmlings after seeing a vision of the prosperous future such an endeavor allowed.
Age
Gold dragons are the most long-lived true dragons, able to live up to 4,400 years.
Lair
Gold dragons lair in out-of-the-way locations where they can practice their magic and remain unbothered for centuries. They will typically pick places that have a powerful source of magic inherent to the locale, which they can protect from evildoers.
Diet
Gold dragons can subsist on almost anything, but their main diet is primarily precious stones.
Treasure
Gold dragons favor pearls and gems, for they are considered delicacies amongst their kind. However, most of their treasure pile consists of magical items, which they hoard for two reasons: for their impeccable craftsmanship and artisanal beauty, and so they may keep powerful artifacts away from those who would do evil with them.
Draconic Element
1st-level Gold Dragon feature
The associated element of the gold dragon is fire. You have resistance to fire damage, and the elemental damage dealt from your dragon features is fire damage. At 11th level, you gain immunity to fire damage.
Diamond Sensing
1st-level Gold Dragon feature
Your eyes glimmer in sparkling tones in the presence of gems. They call to you like a moth to a flame. You can cast the spell locate object without expending spell slots for the purposes of locating gemstones. The distance at which you can detect these gems increases to 3,000 feet at 9th level, and to 1 mile at 18th level.
For the purposes of this feature, a "gemstone" refers to any kind of mineral crystal that is valuable enough to be considered treasure such as rubies, emeralds, diamonds, and sapphires. Precious rocks like opal and lapis lazuli, or solid organic materials like amber, jet, or pearls are not considered minerals and hence would not be sensed with this feature.
Breath Weapon: Fire Breath (Level 2)
2nd-level Gold Dragon feature
Your breath weapon takes the form of a 30-foot cone blast of fire. Each creature in that area must make a Dexterity saving throw. On a failure, the creature takes fire damage equal to 2d6 plus a number of d6s equal to half your level in this class (rounded up) as shown in the Dragon table, or half as much damage on a success.
Alternate Breath Weapon: Weakening Breath (Level 6)
6th-level Gold Dragon feature
As an action, you can spend a usage of your breath weapon in order to exhale a weakening gas in a 30- foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Future Sight (Level 7)
7th-level Gold Dragon feature
You obtain random glimpses into the future which you can neither control nor understand until the very moment right before they become true.
Whenever you finish a long rest, you gain a prophetic glimpse into the future. Your GM must give you one truthful statement about an event which is meant to unfold within the next 24 hours. The event can be of legendary proportions, or entirely mundane and inconsequential. The event which is to pass does not take into consideration any possible circumstances that might change the outcome. In other words, the future you have glimpsed is not set in stone and can be changed.
Unlock Destiny (Level 9)
9th-level Gold Dragon feature
You can cast the spell geas once without using a spell slot, regaining the ability to do so when you finish a long rest. When you do so, you may only target a creature with a challenge rating (or character level) of 1 or lower, and you may only have this spell active on up to one creature at a time.
Attacks, weapon damage, ability checks, and all saving throws of the creature are increased by an amount equal to your proficiency bonus. Further, the creature gains temporary hit points when you cast this spell, and again each dawn, equal to 15 x your proficiency bonus. In addition, whenever the creature takes the Attack action, they can make an extra weapon attack as part of that action.
Focused Prescience (Level 18)
18th-level Gold Dragon feature
You can cast the spell foresight once without using a spell slot, regaining the ability to do so when you finish a long rest.
Silver Dragon
Silver Dragon (Level 1)
Gold dragons have large, smooth twin horns that sweep back from nose and brow. Twin frills adorn its long neck, and whiskers around its mouth look like the barbels of a catfish. Its sail-like wings start at its shoulders and trace down to the tip of its tail. The dragon smells of saffron and incense, and its scales glisten like polished gold.
Lone Sages
Gold dragons are the most mysterious out of all of dragonkind, secreting themselves away from all society and watching the world unfold before them from afar. Instead of taking direct action to stop evil, they tend to develop long-term plans and strategies which inevitably lead to the downfall of those who follow evil; plans which allow the dragon to stay out of harm's way.
From their isolated lairs, they hoard magic which they seek to protect from the world, studying every intricate detail from every dark tome they possess in order to better comprehend and safeguard it. Most dragons rely solely on their innate ability to produce sorcerous magic, but gold dragons are some of the few who go out of their way to study the art of magic. Like solitary wizards in their ivory towers, gold dragons train and plan their way into a better world for all of society.
Prophetic Seers
Many gold dragons obtain powers that they themselves often fail to understand, which allows them to see versions of a future which has yet to come to pass. Some of these visions come in the way of dreams, where the dragon wakes with a limited capacity to even remember what it saw; other times it comes as a sudden feeling of déjà vu which only manifests right before an event is about to happen. None but the oldest and wisest of all gold dragons are able to create fully developed prophecies based on these visions.
Gold dragons are often found formulating plans and strategies based on circumstances that only they seem to grasp. This has led gold dragons to take on humanoid form in order to personally guide certain individuals who the dragon suspects will do great things in the future. Other times, gold dragons have been seen allowing humanoids to raise their very own wyrmlings after seeing a vision of the prosperous future such an endeavor allowed.
Age
Gold dragons are the most long-lived true dragons, able to live up to 4,400 years.
Lair
Gold dragons lair in out-of-the-way locations where they can practice their magic and remain unbothered for centuries. They will typically pick places that have a powerful source of magic inherent to the locale, which they can protect from evildoers.
Diet
Gold dragons can subsist on almost anything, but their main diet is primarily precious stones.
Treasure
Gold dragons favor pearls and gems, for they are considered delicacies amongst their kind. However, most of their treasure pile consists of magical items, which they hoard for two reasons: for their impeccable craftsmanship and artisanal beauty, and so they may keep powerful artifacts away from those who would do evil with them.
Draconic Element
1st-level Silver Dragon feature
The associated element of the silver dragon is cold. You have resistance to cold damage, and the elemental damage dealt from your dragon features is cold damage. At 11th level, you gain immunity to cold damage.
Cloud Walk
1st-level Silver Dragon feature
You can cast the spell fog cloud once without using a spell slot, regaining the ability to do so when you finish a long rest. You can also cast this spell using any spell slots you have.
In addition, you can walk on clouds or fog as if it were solid ground. You can selectively choose which part of the cloud or fog is solid to you, in such a way so that you can ascend and descend into it or out from it at will. Areas that are lightly or heavily obscured due to clouds and fog do not hinder your vision, and you can always see clearly through them.
Breath Weapon: Cold Breath (Level 2)
2nd-level Silver Dragon feature
Your breath weapon takes the form of a 30-foot cone gust of freezing wind. Each creature in that area must make a Constitution saving throw. On a failure, the creature takes cold damage equal to 2d6 plus a number of d6s equal to half your level in this class (rounded up) as shown in the Dragon table, or half as much damage on a success.
Alternate Breath Weapon: Paralyzing Breath (Level 6)
6th-level Silver Dragon feature
As an action, you can spend a usage of your breath weapon in order to exhale a paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute or until they take damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Improved Cloud Walk (Level 7)
7th-level Silver Dragon feature
Creatures of your choice within 60 feet of you can walk on clouds or fog as if it were solid ground. In addition, you may cast the spell feather fall at will, without expending a spell slot or material components.
Protector of Humanity (Level 9)
9th-level Silver Dragon feature
When a creature you can see within 60 feet would take damage, you can use your reaction to divert the harm to yourself. You take all of the triggering damage instead of that creature, as well as any additional damage the target would take for the remainder of this turn.
Further, allied creatures of challenge rating (or character level) 1 or lower within 5 feet of you are automatically affected as if by the sanctuary spell. Hostile creatures that fail their saving throw against the effect must attack you instead.
Seeker of Evil (Level 18)
18th-level Silver Dragon feature
As a bonus action, you can enter a draconic rage focused on a single creature within 60 feet of you which you vow to destroy. You have advantage on attack rolls against the creature for 1 minute or until you drop to 0 hit points. In addition, when you hit the creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.
You can use this feature once, regaining its use after a short or long rest.