SIGNING IN

Livspoeng

Livsterninger 1d8 per niva

Kyndigheter

WIS , DEX

Deckmancer

Niva Dyktighetsbonus Egenskaper Dark Elixir
1 + 2 Cardcasting Deck Archetype 0
2 + 2 Cardcasting Deck Archetype 2
3 + 2 Cardcasting Deck Archetype 3
4 + 2 Cardcasting Deck Archetype 4
5 + 3 Cardcasting Deck Archetype 5
6 + 3 Cardcasting Deck Archetype 6
7 + 3 Cardcasting Deck Archetype 7
8 + 3 Cardcasting Deck Archetype 8
9 + 4 Cardcasting Deck Archetype 9
10 + 4 Cardcasting Deck Archetype 10
11 + 4 Cardcasting Deck Archetype 11
12 + 4 Cardcasting Deck Archetype 12
13 + 5 Cardcasting Deck Archetype 13
14 + 5 Cardcasting Deck Archetype 14
15 + 5 Cardcasting Deck Archetype 15
16 + 5 Cardcasting Deck Archetype 16
17 + 6 Cardcasting Deck Archetype 17
18 + 6 Cardcasting Deck Archetype 18
19 + 6 Cardcasting Deck Archetype 19
20 + 6 Cardcasting Deck Archetype 20
Niva Dyktighetsbonus Egenskaper Hand Size
1 + 2 Cardcasting Deck Archetype 2
2 + 2 Cardcasting Deck Archetype 2
3 + 2 Cardcasting Deck Archetype 2
4 + 2 Cardcasting Deck Archetype 2
5 + 3 Cardcasting Deck Archetype 3
6 + 3 Cardcasting Deck Archetype 3
7 + 3 Cardcasting Deck Archetype 3
8 + 3 Cardcasting Deck Archetype 3
9 + 4 Cardcasting Deck Archetype 4
10 + 4 Cardcasting Deck Archetype 4
11 + 4 Cardcasting Deck Archetype 4
12 + 4 Cardcasting Deck Archetype 4
13 + 5 Cardcasting Deck Archetype 5
14 + 5 Cardcasting Deck Archetype 5
15 + 5 Cardcasting Deck Archetype 5
16 + 5 Cardcasting Deck Archetype 5
17 + 6 Cardcasting Deck Archetype 6
18 + 6 Cardcasting Deck Archetype 6
19 + 6 Cardcasting Deck Archetype 6
20 + 6 Cardcasting Deck Archetype 6
Niva Dyktighetsbonus Egenskaper Cards Owned
1 + 2 Cardcasting Deck Archetype 2
2 + 2 Cardcasting Deck Archetype 2
3 + 2 Cardcasting Deck Archetype 3
4 + 2 Cardcasting Deck Archetype 4
5 + 3 Cardcasting Deck Archetype 5
6 + 3 Cardcasting Deck Archetype 6
7 + 3 Cardcasting Deck Archetype 7
8 + 3 Cardcasting Deck Archetype 8
9 + 4 Cardcasting Deck Archetype 9
10 + 4 Cardcasting Deck Archetype 10
11 + 4 Cardcasting Deck Archetype 11
12 + 4 Cardcasting Deck Archetype 12
13 + 5 Cardcasting Deck Archetype 13
14 + 5 Cardcasting Deck Archetype 14
15 + 5 Cardcasting Deck Archetype 15
16 + 5 Cardcasting Deck Archetype 16
17 + 6 Cardcasting Deck Archetype 17
18 + 6 Cardcasting Deck Archetype 18
19 + 6 Cardcasting Deck Archetype 19
20 + 6 Cardcasting Deck Archetype 20

Cards per Elixir Cost

Niva Dyktighetsbonus Egenskaper 1 2 3 4 5
1 + 2 Cardcasting Deck Archetype 1 1 0 0 0
2 + 2 Cardcasting Deck Archetype 1 1 0 0 0
3 + 2 Cardcasting Deck Archetype 2 1 0 0 0
4 + 2 Cardcasting Deck Archetype 2 2 0 0 0
5 + 3 Cardcasting Deck Archetype 2 2 1 0 0
6 + 3 Cardcasting Deck Archetype 3 2 1 0 0
7 + 3 Cardcasting Deck Archetype 3 3 1 0 0
8 + 3 Cardcasting Deck Archetype 3 3 2 0 0
9 + 4 Cardcasting Deck Archetype 3 3 2 1 0
10 + 4 Cardcasting Deck Archetype 4 3 2 1 0
11 + 4 Cardcasting Deck Archetype 4 4 2 1 0
12 + 4 Cardcasting Deck Archetype 4 4 3 1 0
13 + 5 Cardcasting Deck Archetype 4 4 3 2 0
14 + 5 Cardcasting Deck Archetype 4 4 3 2 1
15 + 5 Cardcasting Deck Archetype 4 5 3 2 1
16 + 5 Cardcasting Deck Archetype 4 5 4 2 1
17 + 6 Cardcasting Deck Archetype 4 5 4 3 1
18 + 6 Cardcasting Deck Archetype 4 5 4 3 2
19 + 6 Cardcasting Deck Archetype 4 5 5 3 2
20 + 6 Cardcasting Deck Archetype 4 5 5 4 2

Klasseegenskaper

Niva 1

Cardcasting
Deck Archetype

Niva 10

Rigged Deck

Niva 12

Ability Score Improvement

Niva 14

Deck Archetype feature

Niva 16

Ability Score Improvement

Niva 17

Rigged Deck

Niva 18

Deck Archetype feature

Niva 19

Ability Score Improvement

Niva 2

Dark Elixir Attunement

Niva 20

Dark Restoration

Niva 3

Rigged Deck

Niva 4

Ability Score Improvement
Meta Shift

Niva 5

Blue King's Guidance

Niva 6

Deck Archetype feature

Niva 8

Ability Score Improvement

Kasterutvikling

Kasterutvikling: full

Kyndigheter

Skills

Startutstyr

Alternativt kan du starte med: 3d4 × 10|3d4 × 7|Starting Gold

Klasseegenskaper

Cardcasting (Level 1)

An event in your past, or in the life of a parent or ancestor, imprinted you with the Blue King's Blessing, enabling you to cast cards from a deck of Crossovers. This blessing, whatever its cause, permits you access to the art of deckmancy. See chapter 1 for the general rules of cardcasting and chapter 2 for the deckmancer card list.

Deckmancy

Deckmancy is an intricate art, governed strictly by the rules laid out long ago by the Blue King and the Red King.

Combat starts with 2 elixir ready, and you generate 2 more elixir per turn. You may never hold or spend more than 5 elixir at once.

Elixir Cost

The Deckmancer table shows how many cards of each elixir cost you have in your deck. To cast one of these cards, you must spend its elixir cost or one extra elixir to mirror the card. See chapter 1 for the entry on mirroring a card. You will have a steady supply of elixir during combat, and elixir is produced and simultaneously spent outside of combat through ritual casting. You may not mirror a ritual cast.

Cards Owned of 1-Elixir and Higher

You own one 1-elixir card and one 2-elixir card of your choice from the deckmancer card list.

You gain an additional card of your choice at each level, according to the elixir costs given in the deckmancer table. For instance, when you reach 3rd level in this class, you can gain one new 1-elixir card.

Cardcasting Ability

Wisdom is your cardcasting ability for your cards, since the placement and timing of your cards relies on your ability to recognize situations and respond accordingly. You use your Wisdom whenever a card refers to your cardcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a card you cast and when making an attack roll with one.

Spell

Spell

Cardcasting Focus

You can use an playing card set as a cardcasting focus for your deckmancer cards.

Deck Archetype (Level 1)

Choose a deck archetype, which describes your deckmancer playstyle, from the list of available archetypes.

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

Dark Elixir Attunement (Level 2)

At 2nd level, you tap into a deep wellspring of dark elixir. This dark elixir allows you to perform a variety of special actions.

Dark Elixir

You have 2 dark elixir, and you gain one additional dark elixir every time you level up, to a maximum of 20 at level 20. You can never have more dark elixir than shown on the table for your level. You regain all spent dark elixir when you finish a long rest.

Topping Off

You can use your dark elixir to gain additional elixir, or sacrifice elixir to gain additional dark elixir. You learn other ways to use your dark elixir as you reach higher levels.

Converting Dark Elixir into Elixir

You can spend dark elixir to refill your elixir as a bonus action on your turn. Each dark elixir will net you 2 Elixir.

Converting Elixir into Dark Elixir

As a bonus action on your turn, you can spend 4 elixir to gain 1 dark elixir.

Rigged Deck (Level 3)

At 3rd level, you gain the ability to adjust certain properties of your deck and the cards within on the fly to suit your needs. You gain two of the following Rigged Deck options of your choice. You gain another one at 10th and 17th level.

You can use only one Rigged Deck option on a card when you play it, unless otherwise noted.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Meta Shift (Level 4)

At 4th level, your awareness of the evolving meta of your environment allows you to replace cards in your deck whenever you take a rest, one card for every hour rested.

Blue King's Guidance (Level 5)

At 5th level, you can tap into your inner wellspring of dark elixir to try to conjure success from failure. When you make an ability check that fails, you can spend 1 dark elixir to reroll the d20, and you must use the new roll, potentially turning the failure into a success.

Deck Archetype feature (Level 6)

At 6th level, you gain a feature granted by your deck archetype.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Rigged Deck (Level 10)

At 10th level, you learn an additional rigged deck option.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Deck Archetype feature (Level 14)

At 14th level, you gain a feature granted by your deck archetype.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Rigged Deck (Level 17)

At 17th level, you learn an additional rigged deck option.

Deck Archetype feature (Level 18)

At 18th level, you gain a feature granted by your deck archetype.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Dark Restoration (Level 20)

At 20th level, you regain 4 expended dark elixir whenever you finish a short rest.

Multiklassing

Multiklassekrav

{"wis":13}

Underklasser