Dungeon Master's Guide (2024)
Core Rulebooks
XDMG
2024
Wizards of the Coast
Dungeon Master's Guide (2024) - core
Innholdsfortegnelse
Chapter 1: The Basics
- What Does a DM Do?
- DM Tips
- What's New in the 2024 Version?
- Things You Need
- Rulebooks
- A Dungeon Master
- Players
- Finding Players
- A Place to Play
- Scheduling Games
- Dice
- Note-Taking Materials
- Character Sheets
- Campaign Journal
- Useful Additions
- DM Screen
- Adventures and Sourcebooks
- Battle Grid and Miniatures
- Card Accessories
- Preparing a Session
- The One-Hour Guideline
- Preparation Time
- One-Hour Preparation
- Two-Hour Preparation
- Three-Hour Preparation
- How to Run a Session
- Recap
- Encounters
- Step 1: Describe the Situation
- Step 2: Let the Players Talk
- Step 3: Describe What Happens
- Passing Time
- Taking Breaks
- Ending a Session
- Example of Play
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- The Rule of Fun
- Every DM Is Unique
- Play Style
- House Rules
- Recording Rules Interpretations
- Atmosphere
- Delegation
- Learning by Observing
- Ensuring Fun for All
- Mutual Respect
- Setting Expectations
- Using the Game Expectations Sheet
- Hard and Soft Limits
- Communicating Limits
- Shifting Limits
- Limits in Play
- Intra-party Conflict
- Respect for the Players
- Do You Really Do That?
- Sharing the Spotlight
- Tragic Limits
- DM Die Rolling
- Overly Cautious Players
- Respect for the DM
- Player Die Rolling
- The Social Contract of Adventures
- Rules Discussions
- Character Knowledge
- Antisocial Behavior
- Evil Characters
- Players Exploiting the Rules
- Knowing the Rules
- Rules for the Virtual Table
Chapter 2: Running the Game
- Know Your Players
- Acting
- Exploring
- Fighting
- Instigating
- Optimizing
- Problem-Solving
- Socializing
- Storytelling
- Group Size
- Small Groups
- DM-Controlled Adventurer
- NPC Party Members
- Players with Multiple Characters
- Large Groups
- Structured Turns
- Party Leader
- Speeding Combat
- Be Generous with Information
- Help Players Keep Up
- Make Initiative Obvious
- Roll Handfuls of Dice
- Absent Players
- Incorporating New Players
- Special Guest Stars
- Multiple DMs
- Occasional Breaks
- Variety Series
- Concurrent Campaigns
- Shared World
- Joint DMs
- Narration
- Lead by Example
- Brevity
- Atmosphere
- Draw Players' Attention
- Secrets and Discovery
- Giving Information to One Player
- Resolving Outcomes
- Ability Checks
- Proficiency
- Trying Again
- Group Checks
- Passive Checks
- Attack Rolls
- Saving Throws
- Difficulty Class
- Calculated DCs
- DC
- Advantage and Disadvantage
- Advantage
- Disadvantage
- Consequences
- Success at a Cost
- Degrees of Failure
- Degrees of Success
- Critical Success or Failure
- Improvising Damage
- Improvising Answers
- Aids to Improvisation
- Running Social Interaction
- Roleplaying
- NPC Portrayals
- Use Facial Expressions
- Use Motions and Posture
- Use Voices
- Engaging the Players
- Appeal to Player Preferences
- Involve Specific Characters
- Use Other Ability Scores
- Attitude
- Ability Checks in Social Interaction
- Using the Help Action
- Running Exploration
- Using a Map
- Tracking Time
- Actions in Exploration
- Taking Turns
- Ability Checks in Exploration
- Perception
- When to Call for a Check
- Using Passive Perception
- Using the Investigation Skill
- Hidden Things in Adventures
- Perception and Encounters
- Visibility Outdoors
- Visibility at Sea
- Visibility Underwater
- Travel
- Journey Stages
- Planning the Stages
- Running the Stages
- Journeys without Destinations
- Weather
- Travel Pace
- Good Roads
- Slower Travelers
- Extended Travel
- Special Movement
- Miles per hour
- Miles per day (Normal pace)
- Fast pace
- Slow pace
- Vehicles
- Narration during Travel
- Journey Stage Challenges
- Encounters with Other Creatures
- Foraging
- Do Players Need to Track Rations?
- Navigation
- Obstacles
- Searches
- Tracking
- Running Combat
- Rolling Initiative
- Using Initiative Scores
- Initiative Scores for Characters
- Initiative Scores for Monsters
- Advantage and Disadvantage
- Tracking Initiative
- Hidden List
- Open List
- Tracking Monsters' Hit Points
- Using and Tracking Conditions
- Miniatures
- Tactical Maps
- Creature Size and Space
- Areas of Effect
- Line of Sight
- Cover
- Diagonal Movement
- Tracking Position at Long Range
- Narration in Combat
- Awarding Heroic Inspiration
- Loss of Hit Points
- Abilities, Strengths, and Weaknesses
- Actions in Combat
- Monsters Casting Spells
- Keeping Combat Moving
- Don't Repeat Game States
- Hasten a Monster's Demise
- End Hostilities
- Add a Combatant
- Change the Terrain
- Change the Monster
- Adjusting Difficulty
- Fight or Flight
- Avoiding or Ending a Fight
- Character Advancement
- Awarding XP
- Noncombat Challenges
- Milestones
- Other Milestone Rewards
- Leveling Up
- Variant: Training to Gain Levels
- Level Advancement without XP
- Session-Based Advancement
- Story-Based Advancement
Chapter 3: DM's Toolbox
- Alignment
- Character Alignment
- Actions Indicate Alignment
- Good and Evil Can Cooperate
- Planes and Alignment
- Monster Alignment
- Starting Attitude
- Personality
- Organization Ethos
- Chases
- Beginning a Chase
- Running the Chase
- Dashing
- Spells and Attacks
- Ending a Chase
- Designing Your Own Chase Tables
- Splitting Up
- Role Reversal
- Mapping the Chase
- Chase Complications
- Creating a Background
- 1: Choose Abilities
- 2: Choose a Feat
- 3: Choose Skill Proficiencies
- 4: Choose a Tool Proficiency
- 5: Choose Equipment
- Creating a Creature
- Minor Alterations
- Size and Creature Type
- Ability Scores
- Languages
- Proficiencies
- Senses
- Spells
- Attacks
- Resistances and Immunities
- Traits
- Creature Traits
- Creating a Magic Item
- Modifying a Magic Item
- Altered Capabilities
- Altered Form
- Altered Damage Types
- Combining Items
- Special Features and Sentience
- Creating a New Item
- Power Level
- Maximum Spell Level
- Maximum Bonus
- Attunement
- Limit Sharing
- Limit Stacking
- Creating a Spell
- Spell Damage
- Healing Spells
- Curses and Magical Contagions
- Curses
- Bestow Curse
- Cursed Creatures
- Cursed Magic Items
- Narrative Curses
- Environmental Curses
- Demonic Possession
- Magical Contagions
- Rest and Recuperation
- Example Contagions
- Death
- Death Must Be Fair
- Scaling Lethality
- Defeated, Not Dead
- Comatose
- Sudden Awakening
- Death Scenes
- Dealing with Death
- What If Everyone Dies?
- A Fresh Start
- Divine Council
- Escape from the Underworld
- Imprisoned
- Raised by Another
- Rescue Mission
- Doors
- Common Doors
- Barred Door
- Locked Door
- Secret Doors
- Secret Door Etiquette
- Portcullises
- Dungeons
- Mapping a Dungeon
- Mapping Principles
- Asymmetry
- Three-Dimensional Layout
- Multiple Pathways
- Wear and Tear
- Natural Features
- Secrets
- Designing Dungeon Rooms
- Crypts
- Guard Posts
- Living Quarters
- Natural Subterranean Areas
- Shrines
- Vaults
- Work Areas
- Dungeon Decay
- Environmental Effects
- Fear and Mental Stress
- Fear Effects
- Mental Stress Effects
- Prolonged Effects
- Short-Term Effects
- Long-Term Effects
- Indefinite Effects
- Firearms and Explosives
- Firearms
- Properties
- Burst Fire
- Reload
- Ammunition
- Explosives
- Bomb
- Dynamite Stick
- Grenades and Grenade Launchers
- Fragmentation Grenade
- Smoke Grenade
- Gunpowder
- Alien Technology
- Gods and Other Powers
- Divine Rank
- Home Plane and Alignment
- Gods and Divine Magic
- Divine Knowledge
- Divine Intervention
- Creating Religions
- Myths
- Religious Practice
- Build Your Own Pantheon
- Hazards
- Severity and Level
- Example Hazards
- Marks of Prestige
- Fortifications
- Letters of Recommendation
- Medals
- Parcels of Land
- Special Favors
- Special Rights
- Titles
- Training
- Mobs
- Tips
- Average Results
- Adjudicating Areas of Effect
- Examples
- Nonplayer Characters
- Detailed NPCs
- Name
- Stat Block
- Alignment
- Personality
- Appearance
- Secret
- Recurring NPCs
- Don't Go Overboard
- NPCs as Party Members
- Loyalty
- Loyalty Score
- Tracking Loyalty
- Meaning of Loyalty
- Crew Loyalty and Mutiny
- Poison
- Purchasing Poison
- Harvesting Poison
- Sample Poisons
- Renown
- Gaining Renown
- Benefits of Renown
- Recognition
- Rank
- Perks
- Losing Renown
- Level-Based Renown
- Settlements
- Do I Need a Settlement Map?
- Settlement Tables and Tracker
- Siege Equipment
- Supernatural Gifts
- Blessings
- Charms
- Traps
- Parts of a Trap
- Example Traps
- Building Your Own Traps
Chapter 4: Creating Adventures
- Step-by-Step Adventures
- Using Published Adventures
- Lay Out the Premise
- Guide Rails and Railroads
- Adventure Premise
- Adventure Conflict
- Adventure Situations by Level
- Levels 1–4: Local Heroes
- Levels 5–10: Heroes of the Realm
- Levels 11–16: Masters of the Realm
- Levels 17–20: Masters of the World
- Adventure Setting
- Writing for Yourself
- Adventure Maps
- Maps and Adventure Structure
- Sample Maps
- Map Inspiration
- Bringing a Location to Life
- Adventure Inhabitants
- Factions
- Draw In the Players
- Subvert Clichés
- Adventure Patrons
- Supernatural Hooks
- Happenstance Hooks
- Plan Encounters
- Character Objectives
- Make Peace
- Protect an NPC or Object
- Retrieve an Object
- Run a Gauntlet
- Sneak In
- Stop a Ritual
- Take Out a Single Target
- Keeping the Adventure Moving
- Something for Everyone
- Multiple Ways to Progress
- Social Interaction Encounters
- Exploration Encounters
- Combat Encounters
- Combat Encounter Difficulty
- Step 1: Choose a Difficulty
- Step 2: Determine Your XP Budget
- Step 3: Spend Your Budget
- Troubleshooting
- Many Creatures
- Adjustments
- CR 0 Creatures
- Number of Stat Blocks
- Powerful Creatures
- Unusual Features
- Monster Behavior
- Initial Attitudes
- Monster Personality
- Monster Relationships
- Reactive Tactics
- Prepared Defenders
- Encounter Pace and Tension
- Urgency and Rests
- Easing Up
- Random Encounters
- Create Urgency
- Drain Character Resources
- Establish Atmosphere
- Provide Assistance
- Reinforce Campaign Themes
- A Life of Its Own
- Bring It to an End
- Denouement
- Adventure Rewards
- Individual Treasure
- Treasure Hoards
- Quest Rewards
- Monster Treasure Preferences
- Adventure Examples
- A Starting Campaign
- The Fouled Stream
- Encounters
- The First Fork
- Journey Upstream
- Twig Blights
- Corrupted Cave
- Journey Home
- Miner Difficulties
- Encounters
- Exploring the Mine
- Sounds of Terror
- Underdark Connection
- The Winged God
- Encounters
- Kobold Bandits
- Kobold Supplicants
- Kobold Camp
- Dragon's Lair
- Horns of the Beast
- Encounters
- Stage 1
- Stage 2
- Stage 3
- The Ruins
- The Artifact
- Destroying the Artifact
- Boreal Ball
- Encounters
- Rude Interruption
- Conclusion
Chapter 5: Creating Campaigns
- Step-by-Step Campaigns
- Your Campaign Journal
- Keeping a Journal
- Using Your Journal
- Foreshadowing
- Adventure Stockpile
- Campaign Premise
- Campaign Characters
- Player Input
- Character Arcs
- Character Motivations
- Family, Friends, and Foes
- Character-Focused Adventures
- Setting New Goals
- Building on the Characters' Actions
- Campaign Conflicts
- Conflict Arcs
- Flavors of Fantasy
- Heroic Fantasy
- Heroic Fantasy Conflicts
- Sword and Sorcery
- Sword-and-Sorcery Conflicts
- Epic Fantasy
- Epic Fantasy Conflicts
- Mythic Fantasy
- Mythic Fantasy Conflicts
- Supernatural Horror
- Supernatural Horror Conflicts
- Intrigue
- Intrigue Conflicts
- Mystery
- Mystery Conflicts
- Swashbuckling
- Swashbuckling Conflicts
- War
- War Conflicts
- Crossing the Streams
- Crossing the Streams Conflicts
- Campaign Setting
- Using a Published Setting
- Creating Your Own Setting
- Five Questions to Consider
- Campaign Start
- Session Zero
- Character Creation
- Starting Level
- Bringing the Party Together
- Bonding Event
- Happenstance
- Mutual Acquaintance
- Shared History
- Tavern Gathering
- Setting the Stage
- Starting Location
- First Adventure
- Plan Adventures
- Episodes and Serials
- Episodes
- Starting a New Episode
- Serials
- Linking Adventures
- Getting Players Invested
- Recurring Elements
- Player Favorites
- Acknowledge the Incredible
- Break Episodes
- Bastions Episode
- Carnival Episode
- Creature Comedy
- Missing Pet Episode
- Shopping Episode
- Special Event Episode
- Vacation Getaway
- Time in the Campaign
- Timed Events
- Ending a Campaign
- Ending Sooner Than Expected
- Greyhawk
- Poster Map
- Important Names
- Greyhawk's Premise
- Greyhawk Conflicts
- Chromatic Dragons
- Goals of Chromatic Dragons
- A Chromatic Dragon Arc
- Elemental Evil
- Goals of Elemental Evil
- An Elemental Evil Arc
- Iuz the Evil
- Goals of Iuz
- An Iuz Arc
- The Greyhawk Setting
- Months and Festivals
- Your World's Calendar
- Factions and Organizations
- Circle of Eight
- Knights of the Watch
- Order of the Hart
- Scarlet Order
- Adventurers and Organizations
- Magic in Greyhawk
- Mysteries of Greyhawk
- Devastating Magic
- Land of Black Ice
- Riches of the Bright Desert
- Riftcanyon
- White Plume Mountain
- Gods of Greyhawk
- Free City of Greyhawk
- Start Here
- Adventure Hooks
- Bastion Friendly
- Key Conflicts
- Local Hurly-Burly
- Nearby Attractions
- Port in the Storm
- Trade Hub
- How to Use the City
- Background Connections
- City Activities
- Home Base
- Urban Adventures
- City Overview
- City Government
- City Watch
- City Walls
- City Gates
- Crime
- Petty Crime
- Minor Crime
- Major Crime
- Religion
- City Neighborhoods
- City Locations
- Black Dragon Inn
- Character Backgrounds
- Reasons to Visit
- Grand Citadel
- Character Backgrounds
- Reasons to Visit
- Great Library
- Character Backgrounds
- Reasons to Visit
- High Tower Inn
- Character Backgrounds
- Reasons to Visit
- Silver Dragon Inn
- Character Backgrounds
- Reasons to Visit
- Temple of the Far Horizon
- Character Backgrounds
- Reasons to Visit
- Temple of the Radiant Sun
- Character Backgrounds
- Reasons to Visit
- Unearthed Arcana
- Character Backgrounds
- Reasons to Visit
- Beyond the City Walls
- Greyhawk Gazetteer
- The Big Picture
- Living History
- Central Flanaess
- Battle of Emridy Meadows
- The Rise of Iuz
- Central Flanaess Culture
- Central Flanaess Adventures
- Ghost Tower of Inverness
- Lost Caverns of Tsojcanth
- Maure Castle
- Temple of Elemental Evil
- Eastern Flanaess
- Shar
- Eastern Flanaess Culture
- Eastern Flanaess and Its Neighbors
- Eastern Flanaess Adventures
- Havens of Unrest
- Tomb of Horrors
- Troll Fens
- Northern Flanaess
- Baklunish Nomads
- The North Kingdoms
- The Hunting Lands
- Northern Flanaess and Its Neighbors
- Bandit Kingdoms
- Ratik
- Wegwiur
- Northern Flanaess Adventures
- Old Keoland
- Old Keoland Culture
- Old Keoland and Its Neighbors
- Old Keoland Adventures
- Barrier Peaks
- Crystalmist Mountains
- Dim Forest
- Hellfurnaces
- Jotens
- Rushmoors
- Western Flanaess
- Western Flanaess Culture
- Western Flanaess and Its Neighbors
- Western Flanaess Adventures
Chapter 6: Cosmology
- The Planes
- The Great Wheel
- Other Configurations
- Material Realms
- Inner Planes
- Outer Planes
- Layers of the Outer Planes
- Alignment and the Outer Planes
- Planar Dissonance
- Planar Travel
- Planar Portals
- Spells
- Traveling the Outer Planes
- Infinite Staircase
- River Oceanus
- River Styx
- Yggdrasil, the World Tree
- Planar Adventuring
- The Blood War
- Planar Adventure Situations
- Tour of the Multiverse
- Abyss
- Layers of the Abyss
- Layer 1: The Plain of Infinite Portals
- Layers 45–47: Azzagrat
- Layer 66: The Demonweb
- Layer 88: The Gaping Maw
- Layer 113: Thanatos
- Layer 222: The Slime Pits
- Layer 422: The Death Dells
- Layer 600: The Endless Maze
- Abyss Adventures
- Acheron
- Acheron Adventures
- Arborea
- Arborea Adventures
- Arcadia
- Arcadia Adventures
- Astral Plane
- Navigating the Astral Plane
- Dead Gods
- Color Pools
- Wildspace
- Psychic Wind
- Astral Plane Adventures
- Beastlands
- Beastlands Adventures
- Bytopia
- Bytopia Adventures
- Carceri
- Prison Plane
- Carceri Adventures
- Demiplanes
- Demiplane Adventures
- Elemental Plane of Air
- Aaqa
- Labyrinth Winds
- Mistral Reach
- Sirocco Straits
- Plane of Air Adventures
- Elemental Plane of Earth
- City of Jewels
- Furnaces
- Mud Hills
- Plane of Earth Adventures
- Elemental Plane of Fire
- Cinder Wastes
- City of Brass
- Sea of Fire
- Torchy's
- Elemental Fire Adventures
- Elemental Plane of Water
- Citadel of Ten Thousand Pearls
- Darkened Depths
- Isle of Dread
- Sea of Ice
- Sea of Light
- Silt Flats
- Elemental Water Adventures
- Elysium
- Elysium Adventures
- Ethereal Plane
- Border Ethereal
- Deep Ethereal
- Ether Cyclones
- Radiant Citadel
- Ethereal Plane Adventures
- Far Realm
- Far Realm Adventures
- Feywild
- Domains of Delight
- Fablerise
- Gloaming Court
- Prismeer
- Summer Court
- Fey Crossings
- Feywild Magic
- Memory Loss
- Time Warp
- Feywild Adventures
- Gehenna
- Gehenna Adventures
- Hades
- Plane of Gloom
- Hades Adventures
- Limbo
- Power of the Mind
- Limbo Adventures
- Material Plane
- Traveling between Worlds
- The Dream of Other Worlds
- The Great Journey
- The Leap to Another Realm
- The Roots of the Worlds
- Mechanus
- Mechanus Adventures
- Mount Celestia
- Mount Celestia Adventures
- Negative Plane
- Negative Plane Adventures
- Nine Hells
- The Nine Layers
- Avernus
- Dis
- Minauros
- Phlegethos
- Stygia
- Malbolge
- Maladomini
- Cania
- Nessus
- Infernal Hierarchy
- Infernal Hierarchy
- Archdevils
- Promotion and Demotion
- Nine Hells Adventures
- Outlands
- Outlands Adventures
- Pandemonium
- Pandemonium Adventures
- Para-elemental Planes
- Plane of Ash
- Plane of Ice
- Plane of Magma
- Plane of Ooze
- Para-elemental Plane Adventures
- Positive Plane
- Positive Plane Adventures
- Shadowfell
- Shadow Crossings
- Domains of Dread
- Barovia
- Borca
- Falkovnia
- Kalakeri
- Lamordia
- Mordent
- Valachan
- Shadowfell Despair
- Sigil, City of Doors
- Ysgard
- Ysgard Adventures
Chapter 7: Treasure
- Treasure Themes
- Coins
- Trade Bars
- Trade Goods
- Gemstones
- Art Objects
- Magic Items
- Magic Item Rules
- Attunement Prerequisites
- Items Made for Specific Creatures
- Unusual Anatomy
- Paired Items
- Magic Item Categories
- Armor
- Potions
- Using a Potion
- Mixing Potions
- Rings
- Rods
- Scrolls
- Using a Scroll
- Staffs
- Wands
- Weapons
- Ammunition
- Wondrous Items
- Magic Item Rarity
- Magic Item Values by Rarity
- Awarding Magic Items
- Are Magic Items Necessary?
- Magic Items Awarded by Level
- Player Wish List
- Overstocking an Adventure
- Magic Item Tracker
- Random Magic Item Rarity
- Magic Items for Starting Characters
- Activating a Magic Item
- Command Word
- Consumable Items
- Spells Cast from Items
- Charges
- "The Next Dawn"
- Cursed Items
- Magic Item Resilience
- Crafting Magic Items
- Arcana Proficiency
- Tools
- Spells
- Time and Cost
- Work per Day
- Assistants
- Raw Materials
- Magic Item Special Features
- Artifacts
- Artifact Properties
- Sentient Magic Items
- Sentient Magic Item Traits
- Abilities
- Alignment
- Communication
- Senses
- Special Purpose
- Conflict
- Magic Items A-Z
- Random Magic Items
- Arcana Tables
- Armaments Tables
- Implements Tables
- Relics Tables
Chapter 8: Bastions
- Gaining a Bastion
- Bastion Turns
- Frequency of Bastion Turns
- Bastion Map
- Combining Bastions
- Facility Space
- Basic Facilities
- Basic Facilities
- Adding Basic Facilities
- Enlarging Basic Facilities
- Special Facilities
- Requirements
- Space
- Hirelings
- Orders
- Craft
- Empower
- Harvest
- Maintain
- Recruit
- Research
- Trade
- Special Facility Descriptions
- Arcane Study
- Archive
- Armory
- Barrack
- Demiplane
- Gaming Hall
- Garden
- Greenhouse
- Guildhall
- Laboratory
- Library
- Meditation Chamber
- Menagerie
- Observatory
- Pub
- Reliquary
- Sacristy
- Sanctuary
- Sanctum
- Scriptorium
- Smithy
- Stable
- Storehouse
- Teleportation Circle
- Theater
- Training Area
- Trophy Room
- War Room
- Workshop
- Bastion Events
- Event Descriptions
- All Is Well
- Bastion Tracker
- Attack
- Criminal Hireling
- Extraordinary Opportunity
- Friendly Visitors
- Guest
- Lost Hirelings
- Magical Discovery
- Refugees
- Request for Aid
- Treasure
- Fall of a Bastion
Appendix A: Lore Glossary
- Acererak
- Adamantine
- Alustriel Silverhand
- Ashardalon
- Baba Yaga
- Bahamut
- Baldur's Gate
- Barovia
- Bigby
- Boo
- Castle Ravenloft
- Companions of the Hall, The
- Company of Seven, The
- Corellon
- Delina
- Diancastra
- Drizzt Do'Urden
- Elder Evils
- Elminster
- Euryale
- Fallbacks, The
- First World, The
- Fizban
- Great Modron March, The
- Gruumsh
- Hadar
- Harpers, The
- Heroes of the Lance, The
- Heroes of the Realm, The
- Icewind Dale
- Iggwilv
- Iuz
- Jallarzi Sallavarian
- Kas the Betrayer
- Keraptis
- Kyuss
- Laeral Silverhand
- League of Malevolence, The
- Lord Soth
- Menzoberranzan
- Minsc
- Mithral
- Moradin
- Mordenkainen
- Neverwinter
- Otiluke
- Otto
- Phandalin
- Prince of Frost, The
- Queen of Air and Darkness, The
- Raven Queen, The
- Rock of Bral, The
- Rudolph van Richten
- Strahd von Zarovich
- Summer Queen, The
- Sword Coast, The
- Szass Tam
- Tasha
- Tharizdun
- Tiamat
- Underdark, The
- Undermountain
- Vajra Safahr
- Valor's Call
- Vecna
- Venger
- Vi
- Vlaakith
- Waterdeep
- Xanathar
- Yawning Portal, The
- Yolande
- Zagyg
- Zargon
Appendix B: Maps
Appendix C: Tracking Sheets
Credits
Velg en seksjon for å se innhold
Klikk på et kapittel eller en seksjon i navigasjonen for å se innholdet.