Book of Ebon Tides
Other
BookOfEbonTides
Kobold Press
Homebrew v1.0.0
Innholdsfortegnelse
Introduction
1. Overview and History
- Elements of Shadow
- A Brief History of Shadow
- Making of the Shadow Plane
- Early Visitors
- Shadow Fey and Servitors
- Humans
- Darakhul and Other Undead
- Bearfolk
- Peoples of Midgard
- Minor Races
- Connections to the Mortal World
- Rituals and Summoning
- Shadow Roots of Yggdrasil
- Cities in Shadow
- The Stones of the Ancients / from the Book of Ebon Tides
- A Land of Ebon Tides
- Drifting Towers and Cities
- Drifting Courts
- Driftwood Villages
- Oak, Road, and Stone
- Shadow Roads
- The Making of the First Roads / from the Book of Ebon Tides
- Creating a New Road
- The Survey
- Laying of Stones
- Binding of Points
- Life of a Shadow Road
- Road Worship
- Forest Anchors
- Foundation Stones
- Shadow Realm in Motion
- Reading the Shift
- Where is the Shadow Realm?
- Five High Holidays of Shadow
- Twin Moon Festival
- Double Dark Blessing
- River Soul Harvest
- Marsh Mustering (Witchlight Day)
- Feast of All Souls
- Famous Shadow Roads and Portals of Midgard
- Tides and Travel
- Tidal Maps
- Sky and Waters
- Shadow Waters
- Mirrors and Echoes
- Warped Resemblances
- Gods of the Old Roads
- Etiquette and Status in the Shadow Realm
- The Courts of the Fey are the Foundation of the Realm
- Wheels Within Wheels
- Status Matters
- The Fey Envy Mortals
- Harming a Servant is Dishonorable
2. Umbral People and Heroes
3. Heroes from the Shadows
4. Magic in the Shadow Realm
- The Magic of Shadow and Light
- Umbral Magic: Empowered Illusions
- Shadow & Illumination Magic
- GM Note: Manipulating Shadow Landscapes
- Optional Rule: Radiance Dispelling Shadow
- Spells Lists
- Bard Spells
- Cleric Spells
- Druid Spells
- Paladin Spells
- Ranger Spells
- Sorcerer Spells
- Warlock Spells
- Wizard Spells
- Spell Descriptions
5. The Nature of Shadow
- Moons, Stars, and Sky
- Animals and Encounters
- Food and Water
- Dark Water
- Variant: Shadow-Touched Beasts
- Ancient Animals Still Thrive
- Methods for Entering Shadow
- Nodes and Portals
- Planar River Styx
- Radiant Wells
- Spells
- Shadow Roads
- The Nature of Shadow / from the Book of Ebon Tides
- Hazards of the Shadow Realm
- Doomsand
- Ebon Tides
- Hungry Gloom
- Leaden Clouds
- Radiant Wells
- Shadow Mire
- Witchlights and Will-o'-Wisps
- Shadow Corruption
- Shadow-Touched
- New Condition: Despondent
- New Condition: Shadow Thrall
- Traveling on Shadow Roads
- Shadow Road Wardens
- Highway Robbery in the Shadow Realm
- Travel Times on the Shadow Roads
- Sights and Encounters on Shadow Roads
- Navigating the Black River
- The Waters of the Styx
- Lost Lands and Shifting Destinations
- Keep of the Shadow Drakes
- Land of Apple Blossoms
- Paletree Rise
- The Radiant Isle
- Shadow Landmarks and Natural Anchors
6. Fey Courts and Servitors
- What is a Fey Court?
- Changelings at Court
- Corremel, the City of Lanterns
- Corremel, the City of Lanterns
- Corremel's Connections to Mortal Lands
- Prominent Locations
- 1. Horn Gate Inn
- Whispering Room
- 2. The Pluming Lantern Pleasure Salon
- 3. The Sheltered Market
- Going to the Sheltered Market
- 4. Prince Hander Svenk's Palace
- 5. Firefade Park
- Firefade Park Fountain
- 6. Shady Lane
- 7. Lamplighter's Guildhall
- 8. The River Bridge
- 9. River Lethe
- The Law in Corremel
- 10. Stoll's House
- 11. Joyful Park
- 12. Market Stalls
- Going to the Market Stalls
- 13. The Tumbles
- Planar Travel Via the Tumbles
- 14. Scourge Circle
- 15. Shiallee's Carriage House
- 16. Lanternkeepers' Barracks
- 17. House of Dream Birds
- Saving the City of Lanterns / from the Book of Ebon Tides
- Court of Golden Oaks
- Court of Golden Oaks
- The Golden Branch of Yggdrasil
- Sweet Field of Victory
- College of the Acorn
- Adventures at the Court of the Golden Oak
- Court of Mice and Ravens
- Court of Mice and Ravens
- Scoundrels Galore
- Lost Goods and Trickery
- Stepping-Stone River
- Court of Midnight Teeth
- Court of Midnight Teeth
- Lady of the Blue Barbers
- Infiltration of Mirrors
- Halls of the Blue Barbers
- Tower of the Keening Winds
- Court of Night and Magic
- Court of Night and Magic
- Highborn Rulers
- The Nature of Shadow / from the Book of Ebon Tides
- Hunt's Retreat
- Sable Court
- Wormwood
- Court of One Million Stars
- Court of One Million Stars
- The Starry Court
- When the Stars Walk the World
- The Heavens Seek Answers
- Whispers from the Void
- The Spiral-Downs
- Rising Above
- Court of Pale Roses
- Court of Pale Roses
- Gardens of Illusion
- The Young King's Fancies
- Cultish Fervor
- Court of Sparrows
- Court of Sparrows
- Change of Rulers
- Duck Eggs and Diplomacy
- Court of the Moonlit King
- Court of the Moonlit King
- The Labyrinth of Moonlight
- A Wandering Court
- Alliance with the Minotaurs
- Court of Winter's Love
- Court of Winter's Love
- The Singing Tower
- The Demon's Hall
- Frost Bogie Workshop
- Dalliance
- Dalliance
- Shades and Requiem
- Blackmail and Extortion
- The River Spirits
- Langmire's Court
- Langmire's Court
- Long Hall
- Loki's Golden Hall
- Servant's Hall
- Nightbrook
- Nightbrook
- Tower of Horn and Gold
- Tower of Horn and Gold
- Witch Queen's Court
- Witch Queen's Court
- Long Halls and Eternal Cauldrons
- Refuge for Humans and Dwarves
- Crystal and Copper, Herbals and Charms
- Fallen Courts
- Blackwolf's Court
- Botethar's Court
- Court of Drizzling Fire
- Court of Knives
- Court of Silver Words
7. Realms Beyond the Courts
- Fandeval, City of Goblins
- Fandeval, City of Goblins
- The Crow Prince & the Goblins
- Waterfront
- Shores of the Great and Endless Sea
- Cat Legion
- Wading Giants
- Moon Towers and Moonlight Masses
- Groves of the Wardens
- Eagle Grove
- Hawthorn Grove
- Leaping Salmon Grove
- Lost Grove
- Moonstone Grove
- Sleeper's Grove
- Three Hives Grove
- Veiled Grove
- The Coming of the Bearfolk / from the Book of Ebon Tides
- Merrymead, City of Revels
- Merrymead, City of Revels
- The Honey Fair
- A Road to Midgard
- The Slumbering Winter
- The Spring Hunger
- Moonlit Glades
- Moonlit Glades
- The Moonswept North
- The Bear Kingdom of Midgard
- Ties that Bind: Rulers of the Glades
- The Chieftain
- The Hierophant
- The Wanderer
- Against the Darkness
- Allies in the Light
- Oshragora, the City Fallen into Shadow
- Oshragora, the City Fallen into Shadow
- Using the Oshragora 8-Section Map
- Albent Stadium
- Burning Towers
- Castle Darros
- City Hall
- Dusk Guildhall
- Storm Tower
- Violet River
- How to Use Temporal Distortions in the City
- Sundered History
- Inscrutable and Uncountable
- Ever Reaching
- Soriglass, City of Shades
- Soriglass, City of Shades
- Bright Barge Dock
- Castle of Frozen Tears
- Low Temple of the Ghouls, High Temple of Hecate
- Sixty Cyclopean Tombs
- Requiem, Drug of the Afterlife
- Tenebrous Plain
- Hidden Dangers
- Pits of the Roachlings
- Twilight Empire
- Twilight Empire
- Crackling Forests
- Bargol's Watch
- Blackstone
- Chaingard
- Evernight
- Gallwheor
- Kaerim's Deep
- Ossean
- Zhurakh, City of Bone and Iron
- Emperor in Exile
- The Coming of the Ghouls / from the Book of Ebon Tides
- Dealings with Darkness
- Raids to the Mortal World
- Connections to Evermaw: The Road of Bones
8. Umbral Pantheon
9. Monsters and NPCs
10. Magic Items and Trickery
Appendix: Life in the Shadow Realm
Appendix: Shadow Realm Encounters
Appendix: Shadow Realm Creatures by Terrain
Tactical Maps for the Shadow Realm
Credits
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