Astral Adventurer's Guide
Other
AAG
Wizards of the Coast
Astral Adventurer's Guide - other
Innholdsfortegnelse
Introduction: Vast Oceans of Adventure
Chapter 1: Character Options
Chapter 2: Astral Adventuring
- How Spelljamming Works
- Speed
- Sensations
- Spelljammer Duels
- Air Envelopes
- Air Envelopes of Creatures
- Air Envelopes of Objects
- Fire in Wildspace
- Air Quality
- Overlapping Air Envelopes
- Gravity Planes
- Overlapping Gravity Planes
- Drifting
- Falling
- The Astral Plane
- Astral Dominions and Dead Gods
- Creating a Wildspace System
- Travel between Worlds
- Travel between Systems
- Traversing the Astral Sea
- Tracking Time in Wildspace
- Travel by Thought Alone
- Astral Sea Navigation
- Temperature
- Astral Fishing
- Weightlessness
- Magic
- Spells
- Magic Items
- Spelljamming Ships
- Spelljammer Vessels
Chapter 3: The Rock of Bral
- Past and Present
- Life on the Rock
- Keeping Order
- Who's Who
- Prince Andru and His Court
- Proconsul Gadaric Main
- Captain Mahaxara Khal
- Underbarons
- Getting Your Bearings
- High City
- Starhaven
- Lake Bral
- Festival Grounds and Arena of Frun
- Library of the Spheres
- The Man-o'-War
- Royal Theater Company
- Temple District
- Middle City
- The Donjon
- The Edge
- Elmandar's Star Charts
- Gaspar's Reclamations
- Great Market
- Juggler's Folk Guildhouse
- Red Masks Guildhouse
- Mages' Guildhall
- The Sindiath Line
- The Smith's Coster
- Valkan's Legion
- Low City
- Docks
- The Drydock
- The Happy Beholder
- Lesser Market
- Mercane Agency
- The Rockrat
- Xenotermination, Ltd.
- Historic Enclaves
- Underside
- The Citadel
- Fields
- Naval Base
- Prisoner Barracks
- The Vanes
Additional Spelljammer Tables
Poster Map
Velg en seksjon for å se innhold
Klikk på et kapittel eller en seksjon i navigasjonen for å se innholdet.