Trek
Blood Frenzy
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Handlinger
Multiattack
The sahuagin makes two Claw attacks.
Claw
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonushandlinger
Aquatic Charge
The sahuagin swims up to its Swim Speed straight toward an enemy it can see.