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Beskrivelse

These small, hovering constructs assist their masters in all manner of tasks, from fetching tools to shooting at oncoming foes.

Remote Controlled

Unlike automatons and golems, drones can't be reprogrammed to perform additional tasks; instead they are purpose-built to perform one task efficiently and are linked to a drone controller, a magic item which allows the drone's master to command it with a keystroke or a thought. Though drones can reason out the facets of a command (for example, they can ascertain where to search for a particular tool), they never act without their master's say-so.

Constructed Nature

A drone doesn't require air, food, drink, or sleep.

Repairing a Drone

If a drone drops to 0 hit points, it falls to the ground and becomes disabled. You can repair it with a DC 12 Intelligence (Technology) check and one hour of work, which you can perform during a short or long rest. On a successful check, the drone's hit points are restored, and it is reactivated if it was disabled.

Trek

Follow Protocol

Unless commanded to do otherwise, the drone follows its master, staying in the master's space, or as nearby as possible. The drone can move on its master's turn in order to follow in this way.

Handlinger

Surveillance Protocol

The drone creates a holographic marker above one target it can see within 60 feet until the beginning of the drone's next turn. For that duration, attacks against the target can't have disadvantage (unless the disadvantage is due to the Automatic property), and the target has disadvantage on checks made to hide.