Trek
Limited Magic Immunity
The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Ninth Life (Recharges after a Short or Long Rest)
If the rakshasa would be reduced to 0 hit points, its current hit point total instead resets to 237 hit points and it gains 100 temporary hit points as deformed, tumorous growths sprout from its skin. Additionally, the rakshasa can use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 33,000 XP (51,000 XP total) for defeating the rakshasa after its Ninth Life activates.
Legendary Resistance (3/Day)
If the rakshasa fails a saving throw, it can choose to succeed instead.
Trolldomskasting
Spellcasting
The rakshasa can cast the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
can'trip, charm person, detect magicc, detect thoughtsc, disguise self, enragec, major imagec, minor illusion, suggestionc
dominate personc, greater invisibilityc, misleadc, true seeing, weave entanglementc
Bold indicates combat spell
c indicates concentration
Handlinger
Multiattack
The rakshasa makes three Claw attacks.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) slashing damage, and the target is cursed if it is a creature. For the next minute, the target can't be affected by spells or magical effects of 6th level or lower except for those cast by the rakshasa. In addition, the magic of any non-artifact item the target holds, carries, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell or similar magic.
Reaksjoner
Weavebender
When a ranged spell attack or a spell with an area of effect centred on a point targets a creature or point within 30 feet of the rakshasa, the rakshasa can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the original target (after the attack roll is made but before the outcome is determined), or it can move the area of effect's point of focus by up to 10 feet in any direction.
Legendariske Handlinger
The rakshasa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rakshasa regains spent legendary actions at the start of its turn.
Devil's Hiss
The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves up to half its speed and makes one weapon attack against a creature of the rakshasa's choice within its reach.
Cast a Spell (Costs 2 Actions)
The rakshasa casts a spell.
Purr (Costs 2 Actions)
The rakshasa lets out a low, thrumming purr. Each creature of the rakshasa's choice within 10 feet of it that can hear it must succeed a DC 21 Wisdom saving throw or be charmed by the rakshasa until the end of the rakshasa's next turn. A creature charmed in this way regards the rakshasa as its own offspring, acting protectively towards it.
Mytiske Handlinger
If the rakshasa's Ninth Life trait has activated in the last hour, it can use the options below as legendary actions.
Wind Strike
The rakshasa teleports up to 30 feet to an unoccupied space within 5 feet of a creature it can see, and then can make a melee spell attack (+11 to hit) against that creature. On a hit, the target takes 33 (6d10) force damage
Caterwaul (Costs 2 Actions)
The rakshasa lets forth an ear-screeching wail. Each creature within 30 feet of the rakshasa that can hear the rakshasa must make a DC 21 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and 28 (8d6) psychic damage, and drops anything it is holding as it instinctually covers it ears. On a success, a creature takes half as much damage and maintains its grip on what it holds.