Beskrivelse
Onryo
In the forsaken aftermath of a bloodied battlefield, a band of thieves ventures forth under cover of darkness. Their aim? To plunder the arms and armour of the recent dead. Their greed-fuelled euphoria fades abruptly as a solitary silhouette emerges from the ruins, its shambling gait punctuated by the steady scraping of blood-stained steel. An onryo, hollow sockets burning with an otherworldly light, raises a blade to punish the fools who desecrate its brothers-in-arms.
Fueled by Vengeance
When a strong-willed individual dies an untimely death with hatred lingering in their heart, they find a vicious calling beyond death. Their armour becomes the sepulchre of their spirit as they rise an onryo: a fearsome Undead warrior hellbent on vengeance.
Only by appeasing their thirst for revenge can an onryo find solace. Onryo that arise from large conflicts are often devoid of a singular focus upon which to exact their retribution and calm their raging spirit. As a result, most onryo still haunt the place of their demise, weapons drawn, their rotten corpse rattling in the cavities of their rusting armour.
Warrior, Scorned
Despite their decrepit appearance, onryo retain the combat abilities they had in life—only more powerful, unfettered by the weaknesses of a mortal body. Knowing no pain, fear, or notion of surrender, a bloodthirsty onryo is an unrelenting force driven to endless battle by the fury that binds them beyond the grave.
Trek
Appeasement
At the start of the onryo's turn, if it has 1 hit point and no non-Undead creature has attacked it since the start of its last turn, its soul calms. The onryo dissipates into motes of emerald light and vanishes from this world, its rusted armour falling to the ground, empty.
Spirit Weapons
The onryo can't be disarmed.
Wrathful Undead
If the onryo takes damage that would reduce it to 0 hit points, it is reduced to 1 hit point instead. This trait doesn't activate if the onryo has taken radiant damage since the start of its last turn. In addition, while the onryo has 1 hit point, its weapon attackes deal an extra 2 (1d4) necrotic damage.
Handlinger
Multiattack
The onryo makes two attacks with any combination of Spirit Blade and Spirit Bow.
Spirit Blade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) necrotic damage. If the target isn't an Undead, it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat this save at the end of each of its turns, ending the effect on a success. A creature that succeeds on this saving throw can't be frightened by this onryo for 24 hours.
Spirit Bow
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d10 + 3) necrotic damage.
Soul Wrench (Recharge 6)
The onryo lets loose a hateful blast of necrotic magic, attempting to rend the soul of a weakened creature. One frightened creature the onryo can see within 15 feet of it must succeed on a DC 13 Charisma saving throw or be reduced to 1 hit point.