Trek
Invisibility
The Misplaced Soul is invisible to everyone except the spellcaster who summoned it.
Unreal
The Misplaced Soul does not require air, food, drink, or sleep.
Interference
(Requires 6th level & 1 sorcery point) The Misplaced Soul may now use the Interfere attack.
Misplaced Defender
(Requires 6th level & 2 sorcery points) The Misplaced Soul gains 5 times your sorcerer level in temporary hit points and a +4 bonus to their Armor Class, the Disrupt action, and the Reduce Harm reaction.
Violent Force
(Requires 14th level & 2 sorcery points) The Misplaced Soul gains 5 times your sorcerer level in temporary hit points and a +2 bonus to their Armor Class, and a multiattack action: they may use the Illusionary Rend attack and then two Violent Thrashing attacks.
Handlinger
Interfere
Melee Weapon Attack (Requires Interference): your spell attack modifier to hit, reach 5 ft., one Medium sized or smaller target. Hit: target is grappled (escape DC is your spell save DC).
Disrupt
(Requires Misplaced Defender) The Misplaced Soul marks a creature and until the start of your next turn, that creature has its attack roll reduced by your proficiency bonus.
Illusionary Rend
Ranged Spell Attack (Requires Violent Force): your spell attack modifier to hit, range 30 ft., one target. Hit: 11 (2d10) + PB psychic damage.
Violent Thrashing
Melee Attack (Requires Violent Force): your spell attack modifier to hit, range 5 ft., one target. Hit: 6 (1d12) + PB psychic damage.
Reaksjoner
Reduce Harm. (Requires Misplaced Defender):
If a creature within 5 feet of the misplaced soul is hit, the misplaced soul can use its reaction to grant the target immunity to the damage dealt. The misplaced soul takes the full amount of damage the target would have taken instead.