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Beskrivelse

Mech

Trek

Mech Weapons

Whenever you create your Mech, you choose two of the Mech Weapons in the list below to be installed on it. Those require an action to be used.

The Mech Weapons installed can be changed at the end of a long rest.

Handlinger

Force Fists

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) bludgeoning damage. Can be used again as a bonus action after taking a action to attack.

Pike Bunker

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) piercing damage. Increases Mech's AC by 2.

Chainsword

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d12 + PB) slashing damage.

Twin Repeaters

Ranged Weapon Attack: your spell attack modifier to hit, range 20/40 ft., one target. Hit: (2d3 + PB) piercing damage. Can be used again as a bonus action after taking a action to attack.

Siege Cannon

Ranged Weapon Attack: your spell attack modifier to hit, range 120/240 ft., one target. Hit: (2d10 + PB) piercing damage. Must be reloaded to attack again. Costs an action to reload.

Bonushandlinger

Force Fists (after taking a action to attack)

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d6 + PB) bludgeoning damage.

Twin Repeaters (after taking a action to attack)

Ranged Weapon Attack: your spell attack modifier to hit, range 20/40 ft., one target. Hit: (2d3 + PB) piercing damage.