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Trek

Earth Glide

Karat can burrow through nonmagical, unworked earth and stone. While doing so, Karat doesn't disturb the material it moves through.

Stone Camouflage

Karat has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense

Karat can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Handlinger

Multiattack

Karat makes three claw attacks and one bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.