Trek
Illumination
The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons
The myrmidon's weapon attacks are magical.
Water Susceptibility
For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Handlinger
Multiattack
The myrmidon makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Fiery Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.