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Trek

Water Glide

While within 5 feet of a liquid or solid surface, the essence gains a flying speed equal to their swimming speed. While flying, the essence doesn't provoke opportunity attacks.

Handlinger

Multiattack

The essence makes two Water Wing attacks and one Lightning Tail Whip attack.

Water Wing

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the same creature is hit twice with this attack on a turn, they are vulnerable to lightning damage until the end of the essence's turn.

Lightning Tail Whip

Melee Spell Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (2d6) lightning damage, and the target is pushed up to 10 feet away from the essence.

Bonushandlinger

Convocation of Water (1/Day)

The essence imbues the power of water in themself or another Elemental they can see within 30 feet, granting one of the following effects of that Elemental's choice:

  • Scalding Steam. The Elemental spouts blistering steam. Each non-Elemental creature within 15 feet of them must make a DC 15 Constitution saving throw. On a failed save, a target takes 18 (4d8) fire damage and is blinded until the end of their next turn. On a successful save, a target takes half as much damage and isn't blinded.

  • Waters of Vitality. The Elemental regains 25 hit points and can end one of the following conditions affecting them: blinded, charmed, dazed, deafened, paralyzed, poisoned, or stunned.