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Trek

Bloodstones (3 Uses)

When Baron Uthrak fails a saving throw while holding his magic longsword Nine Lives, he can choose to succeed instead. If he does so, he takes 7 (2d6) necrotic damage as one of the bloodstones set in the sword's pommel fills with his blood.

Exploit Opening (3/Day)

When Baron Uthrak makes an attack, he has advantage on the attack roll.

Handlinger

Multiattack

Baron Uthrak makes two attacks using Nine Lives, Whip, or both.

Nine Lives

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 3 (1d6) necrotic damage.

Whip

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 6 (1d4 + 4) slashing damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 15 feet toward Baron Uthrak.

Bonushandlinger

Kneel, Peasant!

Baron Uthrak kicks a Large or smaller creature within 5 feet of him. The target must succeed on a DC 15 Strength saving throw or take 6 (1d4 + 4) bludgeoning damage and be knocked prone.

Reaksjoner

Riposte

When a creature Baron Uthrak can see misses him with a melee attack, Baron Uthrak makes a melee attack against that creature.

Legendariske Handlinger

Baron Uthrak has three villain actions. He can take each action once during an encounter after an enemy's turn. He can take these actions in any order but can use only one per round.

Action 1: Shoot!

Each ally within 60 feet of Baron Uthrak who can hear him can make a ranged weapon attack (no action required).

Action 2: Form Up!

Baron Uthrak and each ally within 60 feet of him who can hear him can move up to their speed without provoking opportunity attacks. Baron Uthrak and each ally enters a defensive stance that lasts until that creature moves or is restrained or incapacitated. When two or more allies in a defensive stance are within 5 feet of each other, attack rolls against them are made with disadvantage.

Action 3: Lead from the Front

Baron Uthrak moves up to twice his speed without provoking opportunity attacks. During or after this movement, he can make up to four Nine Lives or Whip attacks with advantage, each against a different target. After he attacks a target in this way, each ally within 5 feet of that target can make a melee attack with advantage against the same target (no action required).