SIGNING IN

Trek

Inscrutable

No magic can observe Anamnesis remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance (3/Day, or 4/Day in Lair)

If Anamnesis fails a saving throw, it can choose to succeed instead.

Hindsight

Anamnesis knows the spells Gate and Time Stop, each of which he can cast once per day. When Anamnesis casts the gate spell, he can summon 1d4 Devas to aid him in combat.

Anubian Blessing

Anamnesis possesses the Anubian Blessing feature, enabling him to automatically succeed on a failed saving throw at the cost of taking 30 points of damage. This damage cannot be mitigated or reduced by any means, and he can use this feature up to three times per day.

Trolldomskasting

Spellcasting

Anamnesis casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20):

At Will:

Detect Evil and Good, Thaumaturgy

1e/day:

Detect Magic, Dispel Magic, Greater Restoration, Heroes' Feast, Zone of Truth, Gate, Time Stop

Handlinger

Multiattack

Anamnesis makes two Claw attacks and uses Roar.

Claw

Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.

Roar (3/Day)

Anamnesis emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):

  • First Roar

    Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from Anamnesis. Failure: The target has the Frightened condition for 1 minute.

  • Second Roar

    Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from Anamnesis. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  • Third Roar

    Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from Anamnesis. Failure: 44 (8d10) Thunder damage, and the target has the Prone condition. Success: Half damage only.

Legendariske Handlinger

Arcane Prowl

Anamnesis can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years

Constitution Saving Throw: DC 16, one creature Anamnesis can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: Anamnesis can't take this action again until the start of its next turn.