SIGNING IN

Inleiding

layers are a paranoid bunch. The only thing they hate more than finding a trap is not finding a trap when they are certain one lurks nearby!

Use the table below, when a PC makes a Perception check and finds nothing, but remember to modify the entries to take into account the dungeon environment. For example, if a dungeon has floorboards or worked stone walls you'll have to do some minor work on several of the description below. Read:

Bijschrift

You don't find anything out of the ordinary, but...

Tabelgegevens

d20 Effect
1 The floor doesn't seem completely flat. Several parts are slightly higher than the surrounding areas.
2 Dust on the floor is thicker in some places than others
3 A gentle breeze caresses your face. You can't determine its source.
4 The mortar in the walls is old and crumbling. In some places, it has completely disintegrated leaving gaps between the bricks.
5 The floor at one point seems to be slightly concave and the stones look slightly damp.
6 Your (torch, lantern or other) light casts strange shadows on the walls as if they are not as flat as they first appeared.
7 The area seems slightly colder than you'd expect.
8 The area seems slightly warmer than you'd expect.
9 There is a faint, acrid smell in the air.
10 You are pretty certain you heard the faint grinding or groaning of stone on stone.
11 The air is perfectly still—it's as if the dungeon itself is holding its breath...waiting for you to make a mistake.
12 The area seems safe, but for a moment you thought you heard a faint clicking sound.
13 The ceiling looks a little odd. Perhaps it's not built properly, but you swear its sloping down toward one side of the room.
14 There's a fair amount of stone dust and small pieces of stone lying against one wall.
15 The faint smell of smoke hangs in the air.
16 Several sections of the walls have soot stains reminiscent of that left by torches set in sconces. However, there are no sconces present anywhere in the room.
17 Scratches on the floor show something large and heavy was dragged through here. However, the scratches stop roughly halfway across the area.
18 In three spots, water drips from the ceiling onto the floor. None of the resultant puddles seem very large suggesting the water is draining away somehow.
19 Faint growths of mould on the (floor, wall or ceiling) hint at an organised pattern of sorts unlikely to occur in nature. (The pattern could be suggestive of a hidden portal, trapdoor, pit or sigil of arcane of divine nature).
20 The proportions of the whole chamber just look wrong. Some pieces of architecture—protrusions and niches—seem to serve no purpose whatsoever and the ceiling seems suspiciously low.