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As part of casting this spell, you must expend three Hit Point Dice or the spell automatically fails. You smear the spell's Material component with your blood. The object shudders and becomes a poppet under your control.

The poppet's AC equals 10 plus your Proficiency Bonus and your spellcasting ability modifier, and it has 30 Hit Points. If your poppet is ever reduced to 0 Hit Points or it is more than 1 mile away, the spell ends immediately. As a Bonus Action, you can command your poppet to move 30 feet, and you can see and hear through it until the start of your next turn.

As a Magic action, you can cause the poppet to detonate in an explosion of blood, ending this spell. Roll the Hit Point Dice expended to cast this spell. Each creature in a 30-foot-radius Sphere centered on the poppet makes a Dexterity saving throw, taking Necrotic damage equal to the roll on a failed save or half as much damage on a successful one.

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