Beschrijving
You plant three pieces of ranged weapon ammunition in the ground within range and transmute them to protect the area. The first creature to move within 30 feet of this enchanted ammunition must make a Dexterity saving throw. The target takes 3d6 piercing damage on a failed save, and half as much piercing damage on a successful save.
As part of casting this spell, you can designate any number of creatures you choose, and the spell ignores them.