Beschrijving
This capsule contains a swarm of short-lived nanobots designed to destroy, repair, or amass together into a creature. The nanobots come in three varieties: Deconstructive, Reconstructive, and Transformative. All three sets of nanobots are indistinguishable; you can determine the capsule's contents with a DC 15 Intelligence (Technology) check.
You can take the Magic action to open and throw the canister. Target one creature, object, or unoccupied space within 30 feet of yourself. If the canister is thrown at an unoccupied space, the nanobots cover a 5-foot-square area. The effect is determined by the type of nanobots.
Deconstructive Nanobots
The target must succeed on a DC 15 Dexterity saving throw or be covered with nanobots. At the start of each of its turns, a target covered with the nanobots takes 1d10 Necrotic damage which ignores Resistance and Immunity. After 1 minute, the nanobots deactivate permanently.