Beschrijving
You were somehow mutated or created by an aberration, such as an aboleth, and you suffer from strange deformities as a result. Due to these changes, you have the following racial traits:
Aberrant Mind
You have advantage on saving throws you make to avoid or end the charmed condition on yourself and against any effect that would sense your emotions or read your thoughts.
Psychic Resistance
You have resistance to psychic damage.
Tentacle
At least one of your limbs is muscular, rubbery, and pliant, acting as a tentacle that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.