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Beschrijving

These cards describe various conditions that can affect creatures in the game. A player whose character is suffering from a condition can keep the card as a reminder, giving it back to you when the condition ends for that character; either physically with the printed copies, or in a VTT.

Kaartenlijst

Deafened
Deafened
  • A deafened creature can't hear and automatically fails any ability check that requires hearing.

Charmed
Charmed
  • A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.

  • The charmer has advantage on any ability check to interact socially with the creature.

Blinded
Blinded
  • A blinded creature can't see and automatically fails any ability check that requires sight.

  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

Incapacitated
Incapacitated
  • An incapacitated creature can't take actions or reactions.

Grappled
Grappled
  • A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.

  • The condition ends if the grappler is incapacitated.

  • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.

Frightened
Frightened
  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.

  • The creature can't willingly move closer to the source of its fear.

Petrified
Petrified
  • A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.

  • The creature is incapacitated, can't move or speak, and is unaware of its surroundings.

  • Attack rolls against the creature have advantage.

  • The creature automatically fails Strength and Dexterity saving throws.

  • The creature has resistance to all damage.

  • The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Paralyzed
Paralyzed
  • A paralyzed creature is incapacitated and can't move or speak.

  • The creature automatically fails Strength and Dexterity saving throws.

  • Attack rolls against the creature have advantage.

  • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Invisible
Invisible
  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.

  • Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.

Restrained
Restrained
  • A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.

  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

  • The creature has disadvantage on Dexterity saving throws.

Prone
Prone
  • A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.

  • The creature has disadvantage on attack rolls.

  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.

Poisoned
Poisoned
  • A poisoned creature has disadvantage on attack rolls and ability checks.

Unconscious
Unconscious
  • An unconscious creature is incapacitated, can't move or speak, and is unaware of its surroundings.

  • The creature drops whatever it's holding and falls prone.

  • The creature automatically fails Strength and Dexterity saving throws.

  • Attack rolls against the creature have advantage.

  • Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Stunned
Stunned
  • A stunned creature is incapacitated, can't move, and can speak only falteringly.

  • The creature automatically fails Strength and Dexterity saving throws.

  • Attack rolls against the creature have advantage.