SIGNING IN

Hit Points

Hit Dice 1d8 per niveau

Vaardigheden

DEX , CHA

Red Mage

Niveau Proficiency Bonus Eigenschappen Flair Points
1 + 2 Spellcasting Flair Points Dual Cast 1
2 + 2 Spellcasting Flair Points Dual Cast 2
3 + 2 Spellcasting Flair Points Dual Cast 3
4 + 2 Spellcasting Flair Points Dual Cast 4
5 + 3 Spellcasting Flair Points Dual Cast 4
6 + 3 Spellcasting Flair Points Dual Cast 4
7 + 3 Spellcasting Flair Points Dual Cast 4
8 + 3 Spellcasting Flair Points Dual Cast 4
9 + 4 Spellcasting Flair Points Dual Cast 4
10 + 4 Spellcasting Flair Points Dual Cast 5
11 + 4 Spellcasting Flair Points Dual Cast 5
12 + 4 Spellcasting Flair Points Dual Cast 6
13 + 5 Spellcasting Flair Points Dual Cast 6
14 + 5 Spellcasting Flair Points Dual Cast 7
15 + 5 Spellcasting Flair Points Dual Cast 7
16 + 5 Spellcasting Flair Points Dual Cast 8
17 + 6 Spellcasting Flair Points Dual Cast 8
18 + 6 Spellcasting Flair Points Dual Cast 9
19 + 6 Spellcasting Flair Points Dual Cast 9
20 + 6 Spellcasting Flair Points Dual Cast 10
Niveau Proficiency Bonus Eigenschappen Cantrips Known Spells Known
1 + 2 Spellcasting Flair Points Dual Cast 4 2
2 + 2 Spellcasting Flair Points Dual Cast 4 3
3 + 2 Spellcasting Flair Points Dual Cast 4 4
4 + 2 Spellcasting Flair Points Dual Cast 5 5
5 + 3 Spellcasting Flair Points Dual Cast 5 6
6 + 3 Spellcasting Flair Points Dual Cast 5 7
7 + 3 Spellcasting Flair Points Dual Cast 5 8
8 + 3 Spellcasting Flair Points Dual Cast 5 9
9 + 4 Spellcasting Flair Points Dual Cast 5 10
10 + 4 Spellcasting Flair Points Dual Cast 6 11
11 + 4 Spellcasting Flair Points Dual Cast 6 12
12 + 4 Spellcasting Flair Points Dual Cast 6 12
13 + 5 Spellcasting Flair Points Dual Cast 6 13
14 + 5 Spellcasting Flair Points Dual Cast 6 13
15 + 5 Spellcasting Flair Points Dual Cast 6 14
16 + 5 Spellcasting Flair Points Dual Cast 6 14
17 + 6 Spellcasting Flair Points Dual Cast 6 15
18 + 6 Spellcasting Flair Points Dual Cast 6 15
19 + 6 Spellcasting Flair Points Dual Cast 6 15
20 + 6 Spellcasting Flair Points Dual Cast 6 15

Spell Slots per Spell Level

Niveau Proficiency Bonus Eigenschappen 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Spellcasting Flair Points Dual Cast 2 0 0 0 0 0 0 0 0
2 + 2 Spellcasting Flair Points Dual Cast 3 0 0 0 0 0 0 0 0
3 + 2 Spellcasting Flair Points Dual Cast 4 2 0 0 0 0 0 0 0
4 + 2 Spellcasting Flair Points Dual Cast 4 3 0 0 0 0 0 0 0
5 + 3 Spellcasting Flair Points Dual Cast 4 3 2 0 0 0 0 0 0
6 + 3 Spellcasting Flair Points Dual Cast 4 3 3 0 0 0 0 0 0
7 + 3 Spellcasting Flair Points Dual Cast 4 3 3 1 0 0 0 0 0
8 + 3 Spellcasting Flair Points Dual Cast 4 3 3 2 0 0 0 0 0
9 + 4 Spellcasting Flair Points Dual Cast 4 3 3 3 1 0 0 0 0
10 + 4 Spellcasting Flair Points Dual Cast 4 3 3 3 2 0 0 0 0
11 + 4 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 0 0 0
12 + 4 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 0 0 0
13 + 5 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 1 0 0
14 + 5 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 1 0 0
15 + 5 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 1 1 0
16 + 5 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 1 1 0
17 + 6 Spellcasting Flair Points Dual Cast 4 3 3 3 2 1 1 1 1
18 + 6 Spellcasting Flair Points Dual Cast 4 3 3 3 3 1 1 1 1
19 + 6 Spellcasting Flair Points Dual Cast 4 3 3 3 3 2 1 1 1
20 + 6 Spellcasting Flair Points Dual Cast 4 3 3 3 3 2 2 1 1

Klassespreuken

Blade Ward booming blade|tce Dancing Lights Fire Bolt green-flame blade|tce gust|xge jolt|FFXIVBeforetheFall lightning lure|tce Mage Hand Magic Stone mold earth|xge Prestidigitation Ray of Frost Shocking Grasp sword burst|tce thunderclap|xge True Strike word of radiance|xge absorb elements|xge Burning Hands Charm Person Chromatic Orb Cure Wounds Detect Magic Disguise Self earth tremor|xge Feather Fall frost fingers|idrotf Healing Word Hellish Rebuke Jump Mage Armor Magic Missile Shield Thunderwave Witch Bolt zephyr strike|xge aganazzar's scorcher|xge Calm Emotions Cloud of Daggers dragon's breath|xge dust devil|xge earthbind|xge Enhance Ability Enthrall Flame Blade Flaming Sphere Gust of Wind Lesser Restoration Levitate Magic Mouth Magic Weapon maximilian's earthen grasp|xge Misty Step pyrotechnics|xge Scorching Ray Shatter Spike Growth warding wind|xge Zone of Truth Blink catnap|xge Counterspell Dispel Magic Elemental Weapon erupting earth|xge Fireball Fly Haste Lightning Bolt Magic Circle Mass Healing Word melf's minute meteors|xge Revivify thunder step|xge wall of sand|xge Wind Wall charm monster|xge Confusion Dominate Beast Elemental Bane Fire Shield Ice Storm sickening radiance|xge Stone Shape Stoneskin storm sphere|xge Wall of Fire Circle of Power control winds|xge dawn|xge Dominate Person Flame Strike Geas holy weapon|xge immolation|xge Mass Cure Wounds steel wind strike|xge transmute rock|xge Wall of Stone bones of the earth|xge Blade Barrier Chain Lightning Eyebite Flesh to Stone Heal Move Earth tahsa's otherworldly guise|tce Tenser's Transformation Wind Walk crown of stars|xge Delayed Blast Fireball Plane Shift Resurrection whirlwind|xge Antimagic Field Dominate Monster Earthquake Glibness Incendiary Cloud blade of disaster|tce flare|FFXIVBeforetheFall Mass Heal Meteor Swarm Power Word Heal True Resurrection blade ward|xphb dancing lights|xphb fire bolt|xphb mage hand|xphb prestidigitation|xphb ray of frost|xphb shocking grasp|xphb true strike|xphb burning hands|xphb charm person|xphb chromatic orb|xphb cure wounds|xphb detect magic|xphb disguise self|xphb feather fall|xphb healing word|xphb hellish rebuke|xphb jump|xphb mage armor|xphb magic missile|xphb shield|xphb thunderwave|xphb witch bolt|xphb calm emotions|xphb cloud of daggers|xphb enhance ability|xphb enthrall|xphb flame blade|xphb flaming sphere|xphb gust of wind|xphb lesser restoration|xphb levitate|xphb magic mouth|xphb magic weapon|xphb misty step|xphb scorching ray|xphb shatter|xphb spike growth|xphb zone of truth|xphb blink|xphb counterspell|xphb dispel magic|xphb elemental weapon|xphb fireball|xphb fly|xphb haste|xphb lightning bolt|xphb magic circle|xphb mass healing word|xphb revivify|xphb wind wall|xphb confusion|xphb dominate beast|xphb fire shield|xphb ice storm|xphb stone shape|xphb stoneskin|xphb wall of fire|xphb circle of power|xphb dominate person|xphb flame strike|xphb geas|xphb mass cure wounds|xphb wall of stone|xphb blade barrier|xphb chain lightning|xphb eyebite|xphb flesh to stone|xphb heal|xphb move earth|xphb wind walk|xphb delayed blast fireball|xphb plane shift|xphb resurrection|xphb antimagic field|xphb dominate monster|xphb earthquake|xphb glibness|xphb incendiary cloud|xphb mass heal|xphb meteor swarm|xphb power word heal|xphb true resurrection|xphb

Klasse-eigenschappen

Niveau 1

Spellcasting
Flair Points
Dual Cast

Niveau 10

Red Mage Style Feature

Niveau 12

Ability Score Improvement

Niveau 14

Red Mage Style Feature

Niveau 16

Ability Score Improvement

Niveau 18

Battle Flourish

Niveau 19

Ability Score Improvement

Niveau 2

Red Mage Style

Niveau 20

Acceleration

Niveau 4

Ability Score Improvement

Niveau 5

Extra Attack

Niveau 6

Red Mage Style Feature

Niveau 8

Ability Score Improvement

Voortgang Bekende Spreuken

Niveau 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bekende Spreuken 2 3 4 5 6 7 8 9 10 11 12 12 13 13 14 14 15 15 15 15

Caster-voortgang

Caster-voortgang: full

Cantrip-voortgang

Niveau 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cantrips Bekend 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6

Vaardigheden

Armor

light

medium

Weapons
Skills

Startuitrusting

Klasse-eigenschappen

Spellcasting (Level 1)

See chapter 10 of the PHB for the general rules of spellcasting and the end of this document for the Red Mage spell list.

Cantrips

At 1st level, you know 4 cantrips of your choice from the Red Mage spell list. You learn additional Red Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Red Mage table.

Spell Slots

The Red Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st Level and Higher

You know 2 1st-level spells of your choice from the Red Mage spell list. The Spells Known column of the Red Mage table shows when you learn more Red Mage spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st, 2nd or 3rd level. Additionally, when you gain a level in this class, you can choose one of the Red Mage spells you know and replace it with another spell from the Red Mage spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Red Mage spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Red Mage spell you cast and when making an attack roll with one.

Spell

Spell

Spellcasting Focus

You can use a magically conductive stone inlaid in a decorative mount other similar equipment as an arcane focus for your Red Mage spells.

Ritual Casting

You can cast any Red mage spell you know as a ritual if that spell has the ritual tag.

Flair Points (Level 1)

At 1st level, you have a number of points for your Red Mage level in the Flair Points column of the Red Mage table. You regain all expended flair points when you finish a short or long rest.

Dual Cast (Level 1)

At 1st level, when you cast a spell that has a casting time of 1 action, you can spend 1 flair point to change the casting time to 1 bonus action for this casting. You may not do so with a spell greater than 4th level.

Bonus Action Casting

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. (PHB 202).

Red Mage Style (Level 2)

At 2nd level, you choose a style as a Red Mage. Sword Dancer, Spell Slinger or Battle Rose, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Extra Attack (Level 5)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Red Mage Style Feature (Level 6)

At 6th level, you gain a feature granted by your Combat Style.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Red Mage Style Feature (Level 10)

At 10th level, you gain a feature granted by your Combat Style.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Red Mage Style Feature (Level 14)

At 14th level, you gain a feature granted by your Combat Style.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Battle Flourish (Level 18)

At 18th level, when you roll initiative, you recover 1d4 flair points.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Acceleration (Level 20)

At the 20th level, you may cast two spells using Dual Cast, rather than one spell and one cantrip. You must then finish a long rest to use Acceleration again.

Multiklassen

Multiklasse-vereisten

{"cha":13}

Verworven Vaardigheden

Armor light , medium
Skills Choose Kies 1 van Athletics, Acrobatics, Arcana, History, Insight, Persuasion
Weapons simple , martial

Subklasses

Battle Rose
FFXIVBeforetheFall
Spell Slinger
FFXIVBeforetheFall
Sword Dancer
FFXIVBeforetheFall

Subklasse-eigenschappen

Battle Rose

Battle Rose (Level 2)

You've focused on becoming the lead in battle, coming up with various methods to support your allies to be more effective in battle.

Dazzling Diversion

2nd-level Battle Rose feature

At 2nd level, you have learned to mix magic with your movements to pull the attention of an enemy, allowing your allies to strike. As an action you may spend one flair point to distract a target in melee within 5ft. of yourself. All melee weapon attacks performed by your allies against the target gain advantage until your next turn.

In Good Company (Level 6)

6th-level Battle Rose feature

At 6th level, you may spend 1 flair point to tutor your ally in the art of appealing to others. One ally may use your charisma ability modifiers for Charisma ability checks for up to 5 minutes. You may only share your Charisma ability modifiers once. You must then finish a short rest to use In Good Company again.

Embolden (Level 10)

10th-level Battle Rose feature

At 10th level, you have learned to fill your allies with fervor using your natural appeal. As an action you may spend 1 flair point to empower all allies within 10ft. of you. Damaging effects from your allies deal an extra 1d8 damage for until the end of your next turn.

Follow My Lead (Level 14)

14th-level Battle Rose feature

At 14th level, as a bonus action you may spend 2 flair points to move an ally who is lower in the initiative order than you up in the order, such that they act directly after you. You may only do this once. You must then finish a short rest to use Follow My Lead again.

Spell Slinger

Spell Slinger (Level 2)

You've decided to master the casting of myriad magicks as a Red Mage. Your studies of the art have granted you the ability to rapidly cast spells at a speed that has never been seen before.

Manafication

2nd-level Spell Slinger feature

At 2nd level, as a bonus action you may spend a number of flair points equal to twice the level of a spell you wish to cast, in place of using a spell slot.

Charmed I'm Sure (Level 6)

6th-level Spell Slinger feature

At 6th level, the trace amounts of magic in your body influence those you come into contact with. You may spend a flair point to gain advantage on a Charisma ability check.

Quicksilver Casting (Level 10)

10th-level Spell Slinger feature

At 10th level, if you deal damage to a target with a cantrip, you may spend one flair point to gain advantage on a ranged spell attack against the target or cause the target to make dexterity saving throws against your spells with disadvantage until the end of your turn.

Liquification (Level 14)

14th-level Spell Slinger feature

At 14th level, as a bonus action you may spend a spell slot of any level to gain a number of flair points equal to twice the spell slot level. You may not gain flair points over your maximum number of points.

Sword Dancer

Sword Dancer (Level 2)

You've taken up sword in hand, aiming to weave magic and might into a flawless, deadly dance. Your blade moves like the wind, and you ride the currents perfectly.

Corps-a-corps

2nd-level Sword Dancer feature

At 2nd level, you have mastered the art of approaching a foe with lightning speed and delivering a powerful strike. As a bonus action, you spend 1 flair point and select one target within 30ft. of you. You move in a straight line towards that target, stopping at the first creature you encounter in your path. This movement does not provoke attacks of opportunity. You make a weapon attack against the target, dealing a bonus 1d8 piercing damage if your attack lands.

Heroic Charm (Level 6)

6th-level Sword Dancer feature

At 6th level, your renaissance man nature has given you an edge in conversation. You may spend one flair point to reroll any Charisma based ability check. You gain proficiency in a charisma skill of your choice: Deception, Intimidation, Performance, Persuasion.

Displacement (Level 10)

10th-level Sword Dancer feature

At 10th level, you have learned to flow between martial and magic combat effortlessly. By spending 1 flair point after taking the attack action you leap backwards through the air, landing up to 30ft. in a straight line behind you. You are considered to travel over the heads of medium creatures or smaller, but your travel is stopped by creatures larger than this. This movement does not provoke attacks of opportunity. When you take this action, make a ranged spell attack against the target of your attack action, dealing 2d8 + your Charisma modifier force damage on hit.

Enchanted Blade (Level 14)

14th-level Sword Dancer feature

At 14th level, your magical power seeps into any weapon you hold. After attuning to a one handed weapon for one hour, magical or not, you are able to summon the weapon to your hand as an action. You may spend one flair point to deal an additional 2d8 force damage on each damage roll when you take the attack action with this weapon. You must declare you are doing so prior to your attack roll.