Hit Points
Vaardigheden
Klassespreuken
Klasse-eigenschappen
Niveau 1
Niveau 10
Niveau 12
Niveau 16
Niveau 19
Niveau 20
Niveau 4
Niveau 8
Caster-voortgang
Vaardigheden
none
Startuitrusting
Klasse-eigenschappen
Channeler (Level 1)
Starting at 1st level, you can call forth a lost soul from the Border Ethereal whenever you finish a long rest. This apparition uses your ability scores, has a base walking speed of 30 feet, and is proficient in your choice of any three skills, tools, or languages. It otherwise uses the statistics of a ghost character with no race or background, with as many levels in ghost as you have occultist.
You control the spirit, which takes its turn on your initiative. You choose how it behaves and moves, though it doesn't take actions unless you command it to. You can use your action to mentally command the spirit if it is within 120 feet of you. When you do, it can take actions appropriate to its game statistics until the start of your next turn. The spirit never requires your command to use its reaction. Until given its first command, the spirit you channel inhabits you using Possession.
If you die, the spirit vanishes. If you fall unconscious, the spirit is incapacitated until you regain consciousness. If the spirit dies, you must make a Charisma save against its Ghost save DC, suffering 3 levels of exhaustion if you fail, or 1 if you pass. Whenever you finish a long rest, you can channel a different spirit, dismissing any others. When you do, you can choose different skills, tools, or languages for its 3 proficiencies.
If an occultist class feature 'replaces' a feature of a different name, the spirits you summon with Channeler don't gain that feature. Beginning at 3rd level in this class, you can choose the ghost's Manifestations whenever you summon it.
Locus Of The Lost (Level 1)
At 1st level, you choose the nature of the lost souls you channel and command.
Select an Unfinished Business from the Ghost class feature of the same name: Duty Not Done, Malice Unsated, Mischief Not Managed, or Restless Blade.
The Unfinished Business you choose applies to every ghost summoned by your Channeler feature. If your choice allows spirits to learn spells from the Ghost spell list, choose them when you gain this feature and whenever you gain levels in this class. Every spirit you summon knows the same list of Ghost spells.
Personal Ability Score Improvement (Level 4)
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Personal Ability Score Improvement (Level 8)
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Superior Medium (Level 10)
By 10th level, you've learned to channel not only the restless dead, but also the tumultuous thoughts of the living.
You can cast Rary's telepathic bond at will, requiring no components. Creatures connected in this way have advantage on saving throws to resist being charmed or frightened. While connected by this bond, you can use your action to command a spirit regardless of the distance between you.
Personal Ability Score Improvement (Level 12)
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Personal Ability Score Improvement (Level 16)
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Personal Ability Score Improvement (Level 19)
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Shepherd Of The Lost Souls (Level 20)
At 20th level, you are a shining beacon to wandering spirits, able to grant reprieve to the restless dead. Spirits summoned by your Channeler feature can take actions without being commanded (you still decide which actions they take).
Additionally, you can attempt to put lingering spirits to rest. As an action, you can soothe an undead creature you can see within 5 feet of you, even if the creature is on the Ethereal Plane. A willing target is immediately destroyed, allowing its soul, if any, to move on to the afterlife. An unwilling target makes a Charisma saving throw with a DC equal to its own Charisma score, dropping to 0 hit points on a fail, or becoming immune to this feature for 24 hours on a success. Undead that cannot be turned succeed on their saving throw automatically.
Multiklassen
Multiklasse-vereisten
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