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Hit Points

Hit Dice 1d8 per niveau

Vaardigheden

DEX , INT

Gunsmith

Niveau Proficiency Bonus Eigenschappen Smithing Skill Grit Points
1 + 2 Gunsmithing 1 0
2 + 2 Gunsmithing 1 1
3 + 2 Gunsmithing 2 1
4 + 2 Gunsmithing 2 2
5 + 3 Gunsmithing 2 2
6 + 3 Gunsmithing 3 3
7 + 3 Gunsmithing 3 3
8 + 3 Gunsmithing 3 4
9 + 4 Gunsmithing 3 4
10 + 4 Gunsmithing 3 5
11 + 4 Gunsmithing 3 5
12 + 4 Gunsmithing 4 6
13 + 5 Gunsmithing 4 6
14 + 5 Gunsmithing 4 7
15 + 5 Gunsmithing 4 7
16 + 5 Gunsmithing 4 8
17 + 6 Gunsmithing 5 8
18 + 6 Gunsmithing 5 9
19 + 6 Gunsmithing 5 9
20 + 6 Gunsmithing 5 10

Klasse-eigenschappen

Niveau 1

Gunsmithing

Niveau 10

Shooting Style feature

Niveau 11

Extra Attack (2)

Niveau 12

Ability Score Improvement
Proficiency Versatility

Niveau 13

Lightning Reload
Crack Shot (5 trick shots)

Niveau 14

Shooting Style feature

Niveau 15

Crack Shot (6 trick shots)

Niveau 16

Ability Score Improvement
Proficiency Versatility

Niveau 17

Shooting Style feature

Niveau 18

Hemorrhaging Critical

Niveau 19

Ability Score Improvement
Proficiency Versatility

Niveau 2

Crack Shot

Niveau 20

True Grit
Crack Shot (7 trick shots)

Niveau 3

Shooting Style

Niveau 4

Ability Score Improvement
Proficiency Versatility

Niveau 5

Extra Attack

Niveau 6

Shooting Style feature

Niveau 7

Quickdraw
Crack Shot (3 trick shots)

Niveau 8

Ability Score Improvement
Proficiency Versatility

Niveau 9

Rapid Repair
Crack Shot (4 trick shots)

Vaardigheden

Armor

light

medium

Weapons

simple

Firearms

Skills

Startuitrusting

Als alternatief kun je beginnen met: 5d4×10|5d4 × 10|Starting Gold

Klasse-eigenschappen

Gunsmithing (Level 1)

Starting at 1st level, you can begin crafting firearms of your own design, the rules for which are displayed at the end of this class description. Your skill at creating firearms is determined by your Smithing Skill which increases as you gain levels in this class according to the Smithing Skill column of the Gunsmith table. There are six gunsmithing options.

  • Ammunition

  • Muskets

  • Pistols

  • Revolvers

  • Shotguns

  • Wrist Pistols

Crack Shot (Level 2)

Beginning at 2nd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.

Grit

You gain a number of Grit points determined by your Gunsmith level, as shown in the Grit Points column of the Gunsmith table. Grit points are used to perform Trick Shots. You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of CR greater than or equal to half your level. You regain all expended Grit points after a long rest.

Trick Shots

You learn two Trick Shot options of your choice. You learn an additional Trick Shot of your choice at 7th, 9th, 13th, 15th and 20th level. Many Trick Shots enhance an attack in some way. Each use of a Trick Shot must be declared before the attack roll is made. You can only use one Trick Shot per attack. If a Trick Shot says it increases the misfire score of your firearm, the increase only effects that attack. Some of your Trick Shots require your targets to make a saving throw to resist the Trick Shot's effects. The saving throw DC is calculated as follows:

Trick Shot

Shooting Style (Level 3)

At 3rd level, you choose to specialise in a particular shooting style. The style you choose grants you features at 3rd level and again at 6th, 10th, 14th and 17th level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 4)

4th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Extra Attack (Level 5)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class.

Shooting Style feature (Level 6)

At 6th level, you gain a feature granted by your Shooting Style.

Quickdraw (Level 7)

When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a firearm and draw another firearm as a single object interaction on your turn.

Crack Shot (3 trick shots) (Level 7)

At 7th level, you learn one additional trick shot of your choice.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 8)

8th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Rapid Repair (Level 9)

Upon reaching 9th level, you learn how to quickly attempt to fix a jammed gun. You can spend a Grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

Crack Shot (4 trick shots) (Level 9)

At 9th level, you learn one additional trick shot of your choice.

Shooting Style feature (Level 10)

At 10th level, you gain a feature granted by your Shooting Style.

Extra Attack (2) (Level 11)

At 11th level, you can attack three times whenever you take the Attack action on your turn.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 12)

12th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Lightning Reload (Level 13)

Starting at 13th level, your practice and familiarity with firearms makes reloading them second nature. You can reload any firearm as a bonus action.

Crack Shot (5 trick shots) (Level 13)

At 13th level, you learn one additional trick shot of your choice.

Shooting Style feature (Level 14)

At 14th level, you gain a feature granted by your Shooting Style.

Crack Shot (6 trick shots) (Level 15)

At 15th level, you learn one additional trick shot of your choice.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 16)

16th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

Shooting Style feature (Level 17)

At 6th level, you gain a feature granted by your Shooting Style.

Hemorrhaging Critical (Level 18)

Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Proficiency Versatility (Level 19)

19th-level feature (enhances Ability Score Improvement)

When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).

This change represents one of your skills atrophying as you focus on a different skill.

True Grit (Level 20)

At 20th level, your boundless resolve allows you to draw upon a limitless well of grit. Whenever, you start your turn with less than half your maximum Hit Points and have no Grit points remaining, you immediately regain 1 Grit point.

Additionally, choose one Trick Shot option you already know. You can now perform this Trick Shot once without expending a Grit point and regain the ability to do so after a short or long rest.

Crack Shot (7 trick shots) (Level 20)

At 20th level, you learn one additional trick shot of your choice.

Multiklassen

Multiklasse-vereisten

{"dex":13}

Verworven Vaardigheden

Armor light , medium
Tools smith's tools
Weapons simple , Firearms

Subklasses

Marksman
Rhyzler:Gunsmith

Subklasse-eigenschappen

Marksman

Marksman (Level 3)

A gunsmith's lethality with ranged weapons is nigh unmatched except by the most skilled of archers, but a marksman's unwavering accuracy is unmatched by all. What they lack in raw power they more than make up for with their ability to consistently hit their target, and there are few targets a marksman cannot hit.

Expanded Arsenal

When you choose this shooting style at 3rd level, you gain access to a new Gunsmithing option, Sniper Rifles. The rules for crafting and using rifles are listed at the end of this class description along with the rest of the gunsmithing options.

Marksman's Eye (Level 6)

Beginning at 6th level, you train yourself to ensure your eye never leaves your target. You can cast the hunter's mark spell once at 1st-level and regain the ability to do so after a short or long rest.

Additionally, the benefits of your Deadeye Shot now extend to every firearm attack you make that turn.

Steady Breathing (Level 10)

At 10th level your steady breathing helps you ignore the distractions of the battlefield, allowing you to zone in on your target. As a bonus action, you can expend one Grit point to ignore disadvantage on firearm attacks against one creature of your choice until the end of your turn.

Alternatively, you can expend one Grit point in the same fashion to end one of the following conditions affecting you: Blinded, Deafened, Frightened or Stunned.

Unrelenting Aim (Level 14)

By 14th level staying on target has become second nature to you. Whenever you make a firearm attack, you can treat a d20 roll of 7 or lower as an 8, unless the roll would cause your firearm to misfire.

Vicious Intent (Level 17)

At 17th level, your firearm attacks score a critical hit on a roll of 19-20, and you regain a Grit point on a roll of 19 or 20 on a d20 attack roll with a firearm.