Hit Points
Vaardigheden
Astrologian
| Niveau | Proficiency Bonus | Eigenschappen | Cantrips Known |
|---|---|---|---|
| 1 | + 2 | Spellcasting Divination Divination School | 3 |
| 2 | + 2 | Spellcasting Divination Divination School | 3 |
| 3 | + 2 | Spellcasting Divination Divination School | 3 |
| 4 | + 2 | Spellcasting Divination Divination School | 4 |
| 5 | + 3 | Spellcasting Divination Divination School | 4 |
| 6 | + 3 | Spellcasting Divination Divination School | 4 |
| 7 | + 3 | Spellcasting Divination Divination School | 4 |
| 8 | + 3 | Spellcasting Divination Divination School | 4 |
| 9 | + 4 | Spellcasting Divination Divination School | 4 |
| 10 | + 4 | Spellcasting Divination Divination School | 5 |
| 11 | + 4 | Spellcasting Divination Divination School | 5 |
| 12 | + 4 | Spellcasting Divination Divination School | 5 |
| 13 | + 5 | Spellcasting Divination Divination School | 5 |
| 14 | + 5 | Spellcasting Divination Divination School | 5 |
| 15 | + 5 | Spellcasting Divination Divination School | 5 |
| 16 | + 5 | Spellcasting Divination Divination School | 5 |
| 17 | + 6 | Spellcasting Divination Divination School | 5 |
| 18 | + 6 | Spellcasting Divination Divination School | 5 |
| 19 | + 6 | Spellcasting Divination Divination School | 5 |
| 20 | + 6 | Spellcasting Divination Divination School | 5 |
Spell Slots per Spell Level
| Niveau | Proficiency Bonus | Eigenschappen | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | + 2 | Spellcasting Divination Divination School | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | + 2 | Spellcasting Divination Divination School | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | + 2 | Spellcasting Divination Divination School | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | + 2 | Spellcasting Divination Divination School | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | + 3 | Spellcasting Divination Divination School | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | + 3 | Spellcasting Divination Divination School | 4 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | + 3 | Spellcasting Divination Divination School | 4 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 8 | + 3 | Spellcasting Divination Divination School | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
| 9 | + 4 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 10 | + 4 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
| 11 | + 4 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 12 | + 4 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 13 | + 5 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 14 | + 5 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 15 | + 5 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 16 | + 5 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 17 | + 6 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | + 6 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | + 6 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | + 6 | Spellcasting Divination Divination School | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Klassespreuken
Klasse-eigenschappen
Niveau 1
Niveau 10
Niveau 11
Niveau 12
Niveau 14
Niveau 16
Niveau 17
Niveau 18
Niveau 19
Niveau 2
Niveau 20
Niveau 3
Niveau 4
Niveau 5
Niveau 6
Niveau 8
Caster-voortgang
Cantrip-voortgang
| Niveau | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cantrips Bekend | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Startuitrusting
Klasse-eigenschappen
Spellcasting (Level 1)
As a student of astrology, you can cast Astrologian spells. See chapter 10 of the PHB for the general rules of spellcasting and the end of this document for the Astrologian spell list
Cantrips
At 1st level, you know three cantrips of your choice from the Astrologian spell list. You learn additional Astrologian cantrips of your choice at higher levels, as shown in the Cantrips Known column of the astrologian table.
Preparing and Casting Spells
The Astrologian table shows how many spell slots you have to cast your Astrologian spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of Astrologian spells that are available for you to cast, choosing from the Astrologian spell list. When you do so, choose a number of Astrologian spells equal to your Wisdom modifier + your Astrologian level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd level Astrologian, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of Astrologian spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Wisdom is your spellcasting ability for your Astrologian spells. The power of your spells comes from your understanding of astrological powers. You use your Wisdom whenever an Astrologian spell refers to your spellcasing ability. In addition, you use your Wisdom modifier when setting the saving throw DC for an Astrologian spell you cast and when making an attack roll with one.
Spell
Spell
Ritual Casting
You can cast an Astrologian spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus
You can use a star globe, planisphere or other similar tools as an arcane focus (found in chapter 5 of the player's handbook) for your Astrologian spells.
Divination (Level 1)
Also starting at 1st level, as an action, you have learned to use your divination tools to draw forth power and bestow it to others by performing a reading. As an action you roll 1d6, the number shown corresponds to the divination result. You then may apply the effect to yourself or another creature within 30ft. that you can see.
The effect of the boon lasts for a number of rounds equal to your Wisdom modifier with a minimum of 1 round. A creature may only have one Divination effect at a time and applying a new effect replaces the old effect.
You may complete a number of divination readings equal to your Astrologian level. These uses of Divination are recovered when you complete a short or long rest.
| Divination Drawn | Die Result | Divination Effect |
|---|---|---|
Bravery | 1 | Bonus 1d6 damage on all damage effects. This increases to 2d6 at the 5th level, 3d6 at the 11th level and 4d6 at the 17th level. |
Resilience | 2 | All damage you take is reduced by 1d6. This increases to 2d6 at the 5th level, 3d6 at the 11th level and 4d6 at the 17th level. |
Activity | 3 | You gain one extra attack when you take the Attack action. |
Precision | 4 | Your attack rolls crit on a 19 or 20 die result. |
Knowledge | 5 | Creature has advantage on saving throws against spell effects. |
Triumph | 6 | Creature has advantage on attack rolls. |
Divination School (Level 1)
At 2nd level, you choose a sect to study as an Astrologian: Diurnal Sect, Nocturnal Sect or Fortuneteller, all detailed at the end of the class description. Your archetype choice grants you featrues at the 2nd, 6th, 10th and 14th level.
Astrodyne (Level 2)
Beginning at 2nd level, you have learned to weave your spells to power your influence over the strings of fate. When you cast a spell using a spell slot, you regain a Divination.
Time Dilation (Level 2)
At 2nd level, you have learned how to delay the release of your spells, allowing them to grow in power or activate at the perfect moment. When you cast a spell you can choose to concentrate on the spell and as a reaction cause the spell to take effect. If you concentrate on the spell in this way until your next turn, its effect will be released as though you cast it one level higher than you originally cast it. You may only increase the spell level by one in this way.
If your concentration is broken, the spell effect is released.
For example, if you cast the Cure Wounds spell at 1st level and choose to concentrate on it to delay the release. You may release the spell in response your ally being hit with an attack. If you concentrate on the spell until the start of your next turn you may release the spell at the 2nd level.
Divination School Feature (Level 3)
You gain a feature granted by your Divination School.
Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Redivine (Level 5)
Beginning at the 5th level, when you use the Divination feature, as a bonus action you may reroll the result of the d6 before applying its effect. You may only use the new result.
Divination School Feature (Level 6)
You gain a feature granted by your Divination School.
Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Divination School Feature (Level 10)
You gain a feature granted by your Divination School.
Spread (Level 11)
Beginning at 10th level, you gain advantage on charisma saving throws.
On your turn, as a bonus action you may use any effect from your spread. The divinations in your spread lose their power when you complete a long rest.
Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Divination School Feature (Level 14)
You gain a feature granted by your Divination School.
Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Dual Divination (Level 17)
Beginning at the 17th level, when you use the Divination action, you may perform and use two divinations. Each result consumes an available divination. As a bonus action you may place one or both divinations into your spread.
Exaltation (Level 18)
Beginning at 18th level, as an action, you may expend an available divination to reapply a Divination effect on a creature within Divination range.
Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Strings of Fate (Level 20)
Beginning at the 20th level, when you roll initiative you recover a number of available divinations equal to your Wisdom modifier.
Multiklassen
Multiklasse-vereisten
{"wis":13}
Subklasses
Subklasse-eigenschappen
Fortuneteller
Fortuneteller (Level 1)
Fortunetellers diverge from the close study of the stars as a whole and focus mainly on the readings of the Deck of Sixty, their trusty tarot decks, and supplementing this with various other divination methods as they see fit. Fortunetellers often pass their arts between master and student rather than being a part of an official school of thought, leading to a far wider breadth of interpretation of results and approach.
Minor Arcana
1st-level Fortuneteller feature
Beginning at 1st level, you have learned to take advantage of the minor arcana of your tarot deck or more subtle details of your divination. When you use the Divination feature, on a die result 1, 3 or 5 you may use the card to make a ranged Spell attack that deals 1d6 + your Wisdom modifier force damage to a creature within 30ft. of you that you can see. On a die result 2, 4 or 6 you may use the card to heal 1d6 + your Wisdom modifier hit points to a creature within 30ft. of you that you can see. The potency of this effect increases to 2d6 at 6th level, 3d6 at 10th level and 4d6 at the 14th level.
You may not use both the effect of Divination and Minor Arcana in a single action.
Twisting Fate (Level 3)
3rd-level Fortuneteller feature
Beginning at 3rd level, you have learned how to bend the results of your fortune telling. When you use your Divination feature, you may roll 2d6 and select which die is the true result of the reading.
Horoscope (Level 6)
6th-level Fortuneteller feature
Beginning at 6th level, you may use your Time Dialation feature on your Divination or Minor Arcana features. If you maintain concentration until your next turn you can change the result to a result of your choice.
Reversed Fortune (Level 10)
10th-level Fortuneteller feature
Beginning at 10th level, when you use the Divination feature you may choose to apply a reversed divination to a creature, bringing bad omens to the creature. The creature must make a Charisma saving throw against your Spell Save DC, suffering the effect for 1 minute on a failure. They may use their action on their turn to re-attempt the saving throw. The effects of Reversed Fortune are as follows:
| Card Drawn | Die Result | Card Effect |
|---|---|---|
Cowardice | 1 | Damage the creature deals is reduced by 2d6 on all damage rolls. This applies on the first attack the creature makes on its turn. This increases to 3d6 at the 11th level and 4d6 at the 17th level. |
Frailty | 2 | All damage the creature takes is increased by 2d6. This damage is applied on the first attack the creature takes until the start of its next turn. This increases 3d6 at the 11th level and 4d6 at the 17th level. |
Apathy | 3 | The creature may only make one attack action on its turn. |
Wavering | 4 | The creature's attack rolls are reduced by 2 and rolling a natural 20 does not result in a critical hit. |
Foolishness | 5 | Creature has disadvantage on saving throws against spell effects. |
Failure | 6 | Creature has disadvantage on attack rolls. |
Greater Divination (Level 14)
14th-level Sharlayan Astrology feature
Beginning at 14th level, as an action you may make use of each of your card divination features. Roll 6d6 and select 3 results. Two are added to your Spread and one may be used for the Divination or Minor Arcana feature. This expends three uses of Divination. You may use Greater Divination once. Use of this feature is recovered when you complete a short or long rest.
Geomancy
Geomancy (Level 1)
In the far east in the land of Hingashi, Geomancers fill the role of diviners in society. These scholars look to the leylines of the planet and divination tools related to the earth and bells to read markings in the land to perceive potential futures, as though fate had been imprinted upon the ground we walk, its the Geomancers with the ability to uncover these secrets.
Expanded Spell List
1st-level Geomancy feature
Geomancy lets you choose from an expanded list of spells when you are preparing your astrologian spells. The following spells are added to the astrologian spell list for you.
| Spell Level | Spells |
|---|---|
1st | |
2nd | |
3rd | |
4th | |
5th |
Whispers of the Earth
1st-level Sharlayan Astrology feature
Beginning at 1st level, through your divinations the leylines of the land speak to you. You gain advantage on Survival checks. and tremorsense in a 10ft. radius.
Leyline Manipulation: Troubled Roads (Level 3)
3rd-level Geomancy feature
Beginning at 3rd level, you have learned to influence the flow of the lands aether to create various effects. You use one of your Divinations to influence an area you can see within 30ft. of you with a radius up to a maximum of 30ft. for 1 minute using one of the following effects:
Stable Footing
You specify a number of creatures up to a number equal to your Wisdom ability modifier within the area. These creatures are not affected by difficult terrain.
Shimmering Ice
The area becomes difficult terrain caused by a layer of ice coating all surfaces. A creature who enters the area or begins moving in the affected area must make a Dexterity saving throw against your spell save DC. On a failure the creature falls prone. If used on the surface of a body of water, the area becomes a solid ground for the duration.
Rushing Rapids
The area becomes difficult terrain due to aether taking the form of surging tides. A creature who enters the area for the first time must make a Strength saving throw against your spell save DC. On a failure the creature is pushed 20ft. straight back from the center point of the area.
Roaring Winds
The area becomes difficult terrain caused by howling winds resisting movement. A creature is deafened while in the area, have disadavantage on concentration checks and if maintaining concentration must make a concentration check at the end of their turns.
Leyline Manipulation: Cleared Paths (Level 6)
6th-level Geomancy feature
Beginning at 6th level, you have learned to influence the flow of the lands aether to create beneficial effects. You use one of your Divinations to influence an area with a radius up to 30ft. for 1 minute using one of the following effects:
Sacred Shoal
The area fills with warm shallow waters formed of aether which protect those within. Creatures making saving throws within the area gain a bonus equal to your Wisdom modifier on their roll.
Sanctified
The area radiates the power of the earth protecting the creatures within, at the start of their turn they gain temporary hit points equal to your proficiency bonus + your Wisdom modifier.
Rushing Rapids
A powerful whirlwind radiates from the ground imbuing creatures within the area with wind aether. A creature in the area gain a flight speed equal to their movement speed up to 60ft. above the ground.
Blessed Traveller (Level 10)
10th-level Geomancy feature
Beginning at 10th level, you passively manipulate aether of the ground you walk on. Difficult Terrain does not impede your movement and you gain a climbing speed equal to your movement speed and gain the ability to move up, down, and across vertical surfaces while leaving your hands free.
Gaia Aura (Level 14)
14th-level Sharlayan Astrology feature
Beginning at 14th level, you may use Leyline Manipulation and center the effect on yourself in a radius up to 20ft. You are unaffected by the negative effects of the area and you may designate up to a number of creatures equal to your wisdom ability modifier to be immune to the effect as well. When you move the area moves with you.
Sharlayan Astrology
Sharlayan Astrology (Level 1)
The Sharlayans make use of astrometers, spherical devices with many measurement tools and lenses, to read the stars and combine their tool with the Deck of Sixty, a tarot deck featuring the twelve gods of Eorzea. With these tools they attempt to learn the fate written in the stars to help guide their friends, allies and in some cases their homelands themselves. They draw their magic from the stars and use it to punish foes with stellar magics and heal the wounded with celestial energy.
Fortunate Healing
1st-level Sharlayan Astrology feature
Beginning at 1st level, whenever you use a spell of 1st level or higher to restore hit points to a creature, you may expend an available divination to further empower the heal. The creature regains additional hit points equal to 1d6 + your Wisdom modifier.
Premoniton Reading (Level 3)
3rd-level Sharlayan Astrology feature
Beginning at 3rd level, you may expend an available draw to assist you in revealing dangers of the area. As an action you may do a quick reading to scan for traps in the area, giving you advantage on perception checks for 1 minute.
Aspected Benefic (Level 6)
6th-level Sharlayan Astrology feature
Beginning at 6th level, when you cast a spell of the 1st-level or higher that restores the hit points of an ally, you may leave a regenerative effect on all affected allies. After the spell is cast, the affected creatures recover 1d6 hit points at the start of their turn for a number of rounds equal to your Wisdom ability modifier. You must then finish a short or long rest to use Aspected Benefic again.
Lightspeed (Level 10)
10th-level Sharlayan Astrology feature
Beginning at 10th level, you may cast a 1st, 2nd or 3rd-level spell you have prepared as a bonus action by spending a number of available divinations equal to the level of the spell you wish to cast.
Astral Fortune (Level 14)
14th-level Sharlayan Astrology feature
Beginning at 14th level, when you use the Fortunate Healing feature, the additional healing becomes 6 + your Wisdom Modifier. Additionally, you may roll 1d6 and apply the appropriate effect as if you had used the Divination action.