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Trekken

Crooked Switch (1/Day)

When the locomotive is Bloodied, it regains all expended uses of Legendary Resistance and enters a malevolent form for 12 hours. In this form, it is Chaotic Evil and can use its Multiattack action.

Legendary Resistance (2/Day)

If the locomotive fails a saving throw, it can choose to succeed instead.

Acties

Multiattack (Crooked Switch Only)

The locomotive makes two Rail Slam attacks.

Rail Slam

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage, and the target is pushed up to 10 feet straight away.

Spirit Exhaust (Recharge 6)

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. Failure: 10 (3d6) Necrotic damage. Success: Half damage.

Legendaire Acties

Ghostly Rails

The locomotive moves up to half its Speed in a straight line without provoking Opportunity Attacks.

A Large or smaller creature whose space it passes through has the Grappled condition (escape DC 14) from the spectral rails.

Haunting Whistle

The locomotive blows its wailing steam whistle. Wisdom Saving Throw: DC 13, one creature within 30 feet. Failure: 4 (1d8) Psychic damage, and the target has the Frightened condition until the end of its next turn. Failure or Success: The locomotive can't take this action again until the start of its next turn.