SIGNING IN

Trekken

Evolution

At Level 11, you increase the beast's attribute scores by the following, this may exceed 20.

STR +2, DEX +1, CON +1, CHA +2

Hit Dice

The drake has a number of hit dice equal to: 1d8 per trainer level

Draconic Essence

Choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines a number of the drake's traits.

Dragon Resistance (Level 5)

1 Command Point

If the drake fails a saving throw, it can choose to succeed instead. Once the drake uses this feature, it cannot do so again until it finishes a long rest.

Empowered Tail (Level 11)

After hitting a target with its Tail Whip, the drake can force the target to make a DC 15 Strength saving throw of be pushed 10ft away from the drake.

Shread (Level 11)

The drake's attacks deal an additional 1d8 damage.

Aura of the Dragon (Aspect of the Wyrm Only)

Your allies within the aura of the drake gain resistance to the damage type determined by its Draconic Essence.

Acties

Bite or Tail Whip

Melee Weapon Attack:, reach 5 ft., one target. (1d8) + strength modifier piercing (Bite) or bludgeoning (Tail) damage.

Drake's Breath (Level 5) (Recharge 6)

2 command points

The drake exhales an blast in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking damage equal to 5d6 on a failed save, or half as much damage on a successful one. The damage type is based on the Draconic Essence.

At Level 11 this damage changes to 8d6.

At Level 15 this damage changes to 11d6.

Aspect of the Wyrm (Level 15)

5 Command Points

Draconic fury explodes and swirls around the drake. The drake creates a 30ft aura. Upon transforming, choose any number of creatures the drake can see within its aura range. Those creatures take 4d10 damage of the type determined by its Draconic Essence. The transformation lasts for 10 minutes or until the drake chooses to revert to its normal form (no action required). The transformation ends early if the drake drops to 0 hit points. The drake may not use this ability again until it has finished a long rest.

Wing Attack (Aspect of the Wyrm Only) (Recharge 6)

2 Command Points

The drake beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 16 Dexterity saving throw or take 2d6 + 4 bludgeoning damage and be knocked prone. The drake can then fly up to half its flying speed.

Reacties

Infused Strikes (Aspect of the Wyrm Only)

When another creature within the drake's aura that it can see hits with a weapon attack, the drake infuses the strike with its essence, causing the attack to deal an extra 1d8 damage of the type determined by its Draconic Essence.