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Magic Resistance

The daemonhost has advantage on saving throws against spells and other magical effects.

Magic Weapons

The daemonhost's weapon attacks are magical.

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Spellcasting

The daemonhost's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, depending on its type, requiring no material components:

3/day:

dark flame (fiend), dissonant whispers (fey), enthrall (fey), guiding bolt (celestial), hold person (celestial), infernal claws (fiend), infernal gaze (fiend), mirror image (fey), spiritual weapon (celestial)

Acties

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage.