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Agonizing Blast (2nd Level)

When the cultist casts eldritch blast, it adds its Charisma modifier to the damage it deals on a hit.

Dark One's Own Luck (Recharges after a Short or Long Rest) (10th Level)

When the cultist makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

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Spellcasting

Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. The cultist knows the following warlock spells:

Cantrips (at will):

eldritch blast, minor illusion

Level 2 (1 slots):

charm person, hellish rebuke

Spellcasting (6th Level)

The cultist's spellcasting improves. It is a 3rd-level spellcaster and knows the following warlock spells:

Cantrips (at will):

eldritch blast, minor illusion

Level 2 (2 slots):

charm person, comprehend languages, hellish rebuke, ray of enfeeblement

Spellcasting (10th Level)

When the cultist makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Cantrips (at will):

eldritch blast, minor illusion, shocking grasp

Level 3 (2 slots):

charm person, comprehend languages, fear, hellish rebuke, ray of enfeeblement, suggestion

Spellcasting (14th Level)

The cultist's spellcasting improves. It is a 7th-level spellcaster and knows the following warlock spells:

Cantrips (at will):

eldritch blast, minor illusion, shocking grasp

Level 4 (2 slots):

banishment, charm person, comprehend languages, fear, gaseous form, hellish rebuke, ray of enfeeblement, suggestion

Spellcasting (18th Level)

The cultist's spellcasting improves. It is a 9th-level spellcaster and knows the following warlock spells:

Cantrips (at will):

eldritch blast, minor illusion, shocking grasp

Level 5 (2 slots):

banishment, blight, charm person, comprehend languages, fear, gaseous form, hellish rebuke, hold monster, ray of enfeeblement, suggestion

Acties

Dagger

Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.