Trekken
Death Burst
The construct explodes when it drops to 0 hit points. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Surveillance Protocol (2nd Level)
The construct gains blindsight out to a range of 60 feet. It also adds the captain's level to its passive Perception score.
Improved Armor (6th Level)
The construct's Armor Class increases by 1.
Death Burst (6th Level)
The construct's Death Burst now deals 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Charged Slam (10th Level)
The construct's slam attack deals an extra 4 (1d8) lightning damage on a hit.
Magic Resistance (10th Level)
The construct has advantage on saving throws against spells and other magical effects.
Improved Armor (14th Level)
The construct's Armor Class increases by 1.
Unerring Strike (1/Turn) (18th Level)
If the construct misses with a slam attack, it can reroll it.
Acties
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.