Trekken
Martial Prowess
When the champion hits with a melee weapon, the weapon deals an extra 2 damage (included in the attack).
Ability Score Increase (2nd Level)
The champion's Strength, Dexterity, or Constitution score increases by 2, to a maximum of 20.
Ability Score Increase (10th Level)
The champion's Strength, Dexterity, or Constitution score increases by 2, to a maximum of 20.
Deadly Accuracy (14th Level)
The champion's weapon attack rolls score a critical hit on a roll of 19 or 20.
Martial Advantage (1/Turn) (18th Level)
The champion can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the champion that isn't incapacitated.
Acties
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used in two hands.
Javelin
Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Bonusacties
Second Wind (Recharges After a Short or Long Rest) (6th Level)
On its turn, the champion can use a bonus action to regain hit points equal to 1d10 + the captain's level.