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Description

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Choose any number of creatures in a 60 foot cone, and divide 20 projectiles among them (a creature can be targeted by up to 5 projectiles). Each creature must make a Dexterity saving throw, taking 1d8 damage for each projectile launched at it, or half as much on a succesful save. The damage type is the same as that of the weapon or ammunition used as a component.

Available Classes