SIGNING IN

Description

You select a point you can see within range and create several red beads of energy at that point's location. The small beads then violently expand into a 20-foot-radius sphere explosion of fiery energy, incinerating everything within. Each creature in that area must make a Dexterity saving throw. The creature closest to the sphere's center has disadvantage on this save. A target takes 5d6 fire damage and 5d6 force damage on a failed save, or half as much damage on a successful one.

The spell ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels