SIGNING IN

Description

The Inverse is real. The nightmares are coming.

You call forth a portal to a shadowy plane that influences the world within range, crafting the umbral power into a new landscape of your choosing. The terrain you create can be opaque, but is only half-formed and thus only creates difficult terrain rather than true walls or surfaces. At the start of each of your turns while you maintain concentration on this spell, you can use an action to create one of the following effects:

• Tendrils: Dark coils of shadow form and attempt to grasp one creature that you can see within range. The target must make a Strength saving throw. If they fail, they are restrained until the start of your next turn.

• Spikes: Dangerous needles of shadow skewer forth from the ground, stabbing at up to three creatures you can see within range. Each must make a Dexterity saving throw. If they fail, they take 4d10 piercing damage.

• Nightmares: Horrible visages form around you and rush outward. All creatures within range that can see you must make a Wisdom saving throw. If they fail, they are frightened of you until the start of your next turn.

Available Classes