SIGNING IN

Description

You touch one willing creature. Until the spell ends, or until you cast this spell again, all of the target's natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. When the target rolls a 1 or a 2 on a damage die for an attack it makes with these weapons, it can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The target can use the regular damage dice for its natural weapons, or use a 1d6 damage die instead.

The optional damage die increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level.

Available Classes