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Description

Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. The called creature is held in the trap until it agrees to perform one service in return for its freedom.

The 'Trap' must be a Magic Circle focused inward. The kind of creature must be known and stated. If you wish to call a specific individual, you must use that individual's proper name in casting the spell. The target creature is allowed a WIS save. If the save succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called).

The creature can escape the trap with successful WIS save, by dimensional travel, or with a successful CHA check versus your spellcasting save DC (each of these attempts are limited to 1/day). (HOMEBREW Note: Wychlaran's can ask for an undead spirit (of equal power). Rashemen's lore has more of an undead spirit flavor.)

Available Classes