SIGNING IN

Description

A bolt of elemental energy descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 acid, cold, fire, lightning or thunder damage, your choice.

The spell creates more than one bolt with the same damage type when you reach higher levels; two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. You can direct the bolts at the same target or at different ones. A target make one saving throw per bolt descending on it.