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Description

You choose a creature you can see within range, which can be extended through hydromancy, and conjure a liquid within its lungs. Roll 12d8; if the target has hit points equal to or fewer than the total, it begins suffocating and becomes unable to breathe or speak for the duration. If the target has hit points greater than the total, the spell is still cast but doesn't take effect until the target's hit points drop below the total. Creatures that don't have lungs, don't need to breathe, or can breathe water are unaffected by this spell. As an action, the creature can make a Constitution saving throw. On a success, the spell ends.

Until the spell ends, you can use a bonus action on your turn to cause liquid to swell inside the target's lungs and cause it take 2d6 bludgeoning damage.

At Higher Levels