Description
Size
You are Medium or Small. You choose the size when you select this race.
Celestial Resistance
You have resistance to radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Haunting Shroud
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. For the duration, a creature that starts its turn within 10 feet of you and can see you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the start of its next turn. If a creature's saving throw is successful, the creature is immune to being frightened by your Haunting Shroud for the next 24 hours.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Once you use this trait, you can't use it again until you finish a long rest.